Publisher | Keto |
---|---|
File size | 4.88MB |
Number of files | 89 |
Latest version | 1 |
Latest release date | 2024-11-22 03:54:12 |
First release date | 2024-11-22 03:54:12 |
Supported Unity versions | 2018.4.2 or higher |
## **Shield Effects Overview**
### **1. Spherical Energy Shield**
- **Description**:
- The Spherical Energy Shield is a round protective barrier that forms around the player.
- After a set duration, the shield will be destroyed.
- The border of the shield changes color when it comes into contact with other objects.
- Energy bands flow along the sphere’s surface.
- When the shield is hit, a hit effect occurs at the impact location, gradually expanding in a circular pattern.
- The shield’s appearance, including color adjustments and energy bands, is controlled via the **Shader**.
- The **Shield_01_main (Material)** allows you to adjust the shield's color, transparency, and the flow of energy bands on the surface.
### **2. Plasma Shield**
- **Description**:
- The Plasma Shield is a flat, polygonal protective barrier.
- The shield rises from the ground, gradually forming over time.
- When the shield is hit, a hit effect occurs at the impact location, expanding outward in a circular pattern.
- The hit effect's color and range can be adjusted through the **Shield_02_Hit (Material)**.
### **3. Magic Rune Shield**
- **Description**:
- The Magic Rune Shield is a circular protective barrier with intricate rune designs.
- The shield features rotating rings that move in different directions, creating a dynamic and magical appearance.
- The shield's color is adjustable through the Material.
- The rotation of the rings is controlled via the MagicCircleRotation script, with customizable rotation speed, easing, and waiting time before rotation starts.
- The ProgressController script governs the shield’s gradual appearance and disappearance, allowing you to adjust the delay, duration, and wait time for the shield’s animation.