Publisher | Freya Holmér |
---|---|
File size | 1.37MB |
Number of files | 726 |
Latest version | 4.3.1 |
Latest release date | 2023-09-02 11:27:13 |
First release date | 2020-07-03 10:54:13 |
Supported Unity versions | 2018.4.2 or higher |
Shapes is a real-time vector graphics library with
high-quality line drawing and infinite resolution shapes, rendered with
advanced anti-aliasing
techniques
Website • Docs • Changelog • Feedback Center • Forum Thread • Twitter
After Shader Forge, I wanted to make something different. It has bothered me for a long time that for some reason, html5 canvas is better at drawing primitives than Unity. I really wanted something to help us make those crisp lines, discs, polylines and, well, Shapes! So, here we are~
If you share your work on Twitter, don't hesitate to tag me or use #madewithshapes
I'd love to see your work! ♥
Features
• High quality line drawing with arbitrary thickness with advanced anti-aliasing
• Thickness units can be specified meters, pixels or noots
• 2D Shapes such as Polyline, Disc, Arc, Pie, Rectangle, and more
• 3D Shapes such as Sphere, Torus, Cuboid, Cone, 3D line, and more
• Easy-to-use component-based shapes with tweakable parameters
• Source code included for maximum flexibility
• Immediate-mode API for code-based drawing, with scene view gizmo support
• Heavily GPU based. Tweaking parameters is practically free
• GPU instancing support
• URP & HDRP support
• Single-pass instanced VR rendering support
Limitations
• All shapes are unlit
• No SVG support, Shapes is not designed to be an SVG asset importer/exporter
• No ECS support yet, because it seems to change every week
• No UI support in overlay mode, though you can use camera-based or world-space UI to work around it
• Applying custom shaders is currently difficult unless you know how to code shaders, since every shape has a very specialized shader
Website • Docs • Changelog • Feedback Center • Forum Thread • Twitter
After Shader Forge, I wanted to make something different. It has bothered me for a long time that for some reason, html5 canvas is better at drawing primitives than Unity. I really wanted something to help us make those crisp lines, discs, polylines and, well, Shapes! So, here we are~
If you share your work on Twitter, don't hesitate to tag me or use #madewithshapes
I'd love to see your work! ♥
Features
• High quality line drawing with arbitrary thickness with advanced anti-aliasing
• Thickness units can be specified meters, pixels or noots
• 2D Shapes such as Polyline, Disc, Arc, Pie, Rectangle, and more
• 3D Shapes such as Sphere, Torus, Cuboid, Cone, 3D line, and more
• Easy-to-use component-based shapes with tweakable parameters
• Source code included for maximum flexibility
• Immediate-mode API for code-based drawing, with scene view gizmo support
• Heavily GPU based. Tweaking parameters is practically free
• GPU instancing support
• URP & HDRP support
• Single-pass instanced VR rendering support
Limitations
• All shapes are unlit
• No SVG support, Shapes is not designed to be an SVG asset importer/exporter
• No ECS support yet, because it seems to change every week
• No UI support in overlay mode, though you can use camera-based or world-space UI to work around it
• Applying custom shaders is currently difficult unless you know how to code shaders, since every shape has a very specialized shader