Shaped Clouds [URP]

Axisok

(0)
$26
Publisher Axisok
File size 26.31MB
Number of files 116
Latest version 1.0.0
Latest release date 2025-01-13 12:16:12
First release date 2025-01-13 12:16:12
Supported Unity versions 2018.4.2 or higher

Built with performance in mind, this simple system can generate clouds of any shape without sacrificing speed. Anything that can be rendered to a render texture can also be rendered as clouds, including meshes, procedural shaders and even other render textures.


Features:

This asset is great for you if you're looking for these.

  • Dynamic shapes
    • Render clouds of any shape, including meshes.
  • Management through Monobehaviours
    • Control what clouds look like through in-game objects that can easily interact with other objects.
    • Uses hierarchy to determine which objects render first.
    • You can easily create another layer of the effect by simply adding or duplicating it.
  • Automatic layer sorting
    • Multiple instances of the effect are sorted automatically based on cloud height.
    • Alternatively, it can be manually adjusted through the order field.
  • Optimized for performance
    • Minimal performance impact on modern phones and most desktops from the past decade.
  • Simple and easy to use
    • Right-click the hierarchy and select "Shaped Clouds/Clouds Controller" to get started.
  • Customization
    • All shaders are replaceable.
    • A variety of settings to change the appearance of clouds without needing to rewrite anything.
    • A few CC0 noise textures included as examples of more unique and interesting shapes for clouds.

Limitations:

This asset may not work for you if you don't want these.

  • It's a 2D effect
    • Doesn't cast or receive any shadows.
    • May appear flat.
    • Noise might be visible.
  • Relative to the camera
    • Moving through or above the clouds is impossible
    • Clouds do appear to stay in place as the camera moves horizontally, but are always kept the same distance vertically.
  • Background focused
    • Distant objects can still render behind clouds, but it's not optimized to look realistic for these situations.

Includes documentation explaining how to get started and simple demos showing some of the features and example usage.


Top Publisher Assets