Publisher | yahya_bakour |
---|---|
File size | 2.11MB |
Number of files | 38 |
Latest version | 1.0.0 |
Latest release date | 2025-02-24 03:24:12 |
First release date | 2025-02-24 03:24:12 |
Supported Unity versions | 2018.4.2 or higher |
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BRING YOUR SHADOWS TO LIFE!!!
The Shadow Casting System dynamically generates 2D colliders for object shadows, allowing them to interact physically with the environment. It works by casting rays from a light source to detect shadow outlines, then constructs accurate colliders using a convex hull algorithm. This system is highly customizable, supporting various 3D objects and lighting setups. It is ideal for puzzle games, platformers, and physics-based mechanics where shadow-based interactions enhance gameplay. By adjusting light settings and object properties, developers can fine-tune the visual and physical behavior of shadows to fit their project's unique style.
This asset uses the Gas Wall Lantern 3D Model by codeinfernogames, the 3D (Mese) Crystal model by rubberduck, the simple 3d props models by DeadKir ,Soccer Ball sprite by gothicfan95, [2D] Wooden Box sprite by
from opengameart.org under the Creative Commons 0 license.
(see Third-Party invoices.txt file in the package for details)