Shader Weaver

Jackie Lo

(186)
$99
Publisher Jackie Lo
File size 14.90MB
Number of files 424
Latest version 1.7.1
Latest release date 2020-09-14 06:53:12
First release date 2017-03-29 10:39:22
Supported Unity versions 2018.4.2 or higher
Links: Website | Examples | Tutorials | Nodes | FAQ | Forum

Shader Weaver v1.7.1
New pingpong effect example
New UV BlendOp 'mul'

Previous Updates
Support Emission under SpriteLighting
Support Unity 2019/2020
New ripple effect example
Editor can be opened from material inspector
UI adjustments for Unity 2019
Fixed a string parsing error in Unity 2019
Fixed a Code Node error when removing child node
Support Unity 2019
Dynamic border example
Right-click context menu
Support Unity 2018
Blend Mode: Off
Compatible with NGUI. Add a new ShaderType 'UI2D Sprite(NGUI)'
Normal map support
25 new Blend Operators
Code Node
Dummy Node
Coord Node
Resolution setting for Mask/Remap
Tutorials for new nodes
4 examples of code node

Previous Improvements
• Mask Node improvement
• Remap Node improvement
• Remade Mixer Node
• Editor window optimization
• Smooth preview on mouse over
• Color and Custom Params can be changed immediately without updating
• More hotkeys
• UI layout tweak
• Unify line ending for win/mac
• Support render type option
• Support shader name editing
• Bug fixes

Shader Weaver is a node-based shader creation tool specializing in 2d/Sprite/UI effects, giving you the artistic freedom to enhance Sprites/UI in a visual and intuitive way. Support Unity 5/2017/2018/2019.

Distinctive nodes and workflow makes it easy to create impressive 2d effects and save huge time.

Use handles/gizmos to make effects rather than input tedious numbers. Draw masks and create remap textures with convenient tools inside Shader Weaver.Graphics tablet is supported.


Features
•Growing Samples
A pack of sample effects including shaders and textures to study and use freely. All effects in trailers/tutorials are in the package.

•Intuitive interface
Clean and intuitive user interface.

•Mask Texture Creation
Draw masks to divide areas for individual sub-effects.

•UV Distortion
A visual way to distort uv coordinates.

•UV Remapping
A unique way to make path along effects and object surrounding effects.

•Simple Operation
Use handles/gizmos like what you use to do.

•Preview
Nice width/height corresponding preview.

•Hot keys
Comfortable hot keys speed up editing and drawing.

•Undo/Redo
Fully support Undo/Redo on nodes,numbers and textures.

•Play Mode
Edit and update in play mode.

•Copy Paste
Support copy and paste. Reuse nodes from other Shader Weaver project.

•Depth Sorting
Decide nodes' display order by depth sorting.

•Visual Modes
View textures' individual rgba channel and choose what to see by setting layers.

•Sync
No extra files to sync over version control system. All Shader Weaver data are stored in .shader files.


•Compatibility
Compatible with UGUI, NGUI, Playmaker, Bolt, Corgi Engine, DOTween, Odin, Anima2D...

Make the change, use 2D dedicated shader creation tool to enhance visual quality of your game.

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