Shader Converter

$19
Publisher Reform Sim
File size 3.16MB
Number of files 48
Latest version 1
Latest release date 2023-09-04 09:29:22
First release date 2023-02-08 03:50:15
Supported Unity versions 2018.4.2 or higher

With a couple of clicks, you can easily convert image (fragment/pixel) shader to readable, usable and efficient Unity shader (HLSL), and you can preview the effect of shader immediately.


Features:

  • The conversion workflow is very simple: One editor window, codes side to side and one button to convert.
  • Support to set SubShader Tags: Render Type and Render Queue;
  • Support to set Pass command: Cull, ZWrite, ZTest, Blend;
  • Support to specify a shader model with the #pragma target directive;
  • Support to convert Shadertoy shader with multiple passes: Common, Buffer A, Buffer B, Buffer C, Buffer D;
  • Support to auto assign Shadertoy input: iFrame, iFrameRate, iMouse, iDate, iSampleRate, _iChannelTime;
  • Support 2D textures, cubemaps and music/sound input;
  • Support to save converted shader to file, and create material from converted shader;
  • Support to preview the effect of converted shader immediately;

Note:

* Tested in Unity 2019.4.28, Unity 2020.3.38 and Unity 2021.3.6;

* This editor tool only support 64-bit Unity Editor on Windows for now!

* Converted shader with this editor tool only support built-in render pipeline!


Support:

If you have any questions, issues or suggestions, feel free to email me at:

[email protected]


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