Self Driving/Mind Render AI Drill

$19
Publisher Mobile Internet Technology Co., LTD.
File size 14.72MB
Number of files 113
Latest version 1.0.2
Latest release date 2021-12-08 09:19:12
First release date 2021-12-08 09:19:12
Supported Unity versions 2018.4.2 or higher
"Introduction" describes basic instructions as to what you need using Mind Render/AI Drill and how to set up the learning environment. Please read this part first.

[Table of Contents]
Chapter1 Preparation
 Install Unity Hub
 Install Unity
 Sign in to Unity
 Add a project
 Install Visual Studio Code
 Edit the program

Chapter2 Configure the learning environment
 Unity Screen Layout
 Configure the settings for self-driving cars
  Open the scene from the Project
  Set Agent in the Inspector
  Set Sensor in the Inspector
  Set QEnvironment in the Inspector (Q-learning)
  Set NEEnvironment in the Inspector (Neuroevolution)
 Train the Agent (Q-learning, Neuroevolution)
 Display the learning status(Q-learning, Neuroevolution
  Q-learning
  Neuroevolution
 Save Learning Results
 Run Learning Results

In "Self-Driving Car", we will program a car to drive autonomously along a racetrack. We explain Reinforcement Learning (Q-learning) and Neuroevolution.

[Table of Contents]
Chapter1 Self-Driving Car
 Overview of the Unity Scene
  Car
  Sensor
  Checkpoints
 Overview of the Program
 Code of Self-Driving Cars
  Action
  Rewards
  Observation of the Environment
 Optional Exercises

Chapter2 Reinforcement Learning
 Reinforcement Learning: A Definition
 Q-learning
 Code of Q-learning
  Implementation of Q-learning
 Result
 Optional Exercises
 Function Approximation, Deep Reinforcement Learning

Chapter3 Neuroevolution
 Artificial Neural Networks
  Sigmoid Neuron
  Multilayer Perceptron
  Code of the Neural Networ
 Evolutionary Algorithms
  Genetic Operators
  Code of the Evolutionary Algorithm
  Fitness
  Mutation
  Training Results
 Optional Exercises

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