Selection Commands

$9
Publisher Octamodius
File size 64.94kB
Number of files 25
Latest version 1
Latest release date 2024-09-22 07:18:13
First release date 2024-09-22 07:18:13
Supported Unity versions 2018.4.2 or higher

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Welcome to Selection Commands !


Selection Commands is a Unity Editor Extension which implements a collection of handy commands for manipulating the object selection inside the Unity Editor for increased productivity.


Works great with Prefab Manager Pro !


Some commands have hotkeys (configurable), others can be activated via the UI.


Hotkey commands:

  • Rotate X [X] - rotate selection around the world X axis.
  • Rotate Y [Y] - rotate selection around the world Y axis.
  • Rotate Z [Z] - rotate selection around the world Z axis.
  • Snap-All-Axes [SHIFT + V] - snaps the object positions to the grid on all axes.
  • Reset Rotation [I] - reset rotation to prefab rotation for prefab instances or identity rotation for objects which are not prefab instances.
  • Reset Scale [O] - reset scale to prefab scale for prefab instances or <1, 1, 1> for objects which are not prefab instances.
  • Step-Move Left [SHIFT + A] - moves the selection left using a step value which can be changed from the UI.
  • Step-Move Right [SHIFT + D] - moves the selection right using a step value which can be changed from the UI.
  • Step-Move Back [SHIFT + S] - moves the selection back using a step value which can be changed from the UI.
  • Step-Move Forward [SHIFT + W] - moves the selection forward using a step value which can be changed from the UI.
  • Step-Move Forward [SHIFT + Q] - moves the selection down using a step value which can be changed from the UI.
  • Step-Move Forward [SHIFT + E] - moves the selection up using a step value which can be changed from the UI.
  • Group [SHIFT + C] - group selected objects under a common parent which is created automatically.
  • Select Same Prefabs [B] - extend selection to include all instances of already selected prefabs.
  • Deselect Out of View [SHIFT + F] - deselect the objects which are out of view.
  • Grid-Project [SHIFT + G] - project the selected objects' positions onto the scene grid.
  • Pick-Project [G] - project the selected object's positions onto the pick point plane. This command requires that you hold your mouse cursor over a game object that has a collider.

UI commands:

  • Randomize rotation - randomize the rotation of selected objects, configurable axes. Randomize modes: Absolute and Relative.
  • Align - align selected objects' positions.
  • Select/Deselect by Type:
    • Mesh
    • Sprite
    • Terrain
    • Camera
    • Light
    • Particle System
    • Empty

Enjoy!


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