Publisher | nickeltin |
---|---|
File size | 17.55MB |
Number of files | 433 |
Latest version | 1.2.0 |
Latest release date | 2024-05-16 02:48:13 |
First release date | 2023-08-25 03:36:14 |
Supported Unity versions | 2018.4.2 or higher |
Adds additional import settings for textures for SDF (Signed Distance Field) import which used in custom UI shader to render surface-correct outline/shadow/underlay around an Image. To render Image with outline/shadow use component SDFImage (SDFRawImage is avaliable too), provide it with sprite and SDF material to adjust outline properties.
WebGL Demo is available
Tutorials on YouTube
Samples is available
Samples can be found in Package Manager when you downloaded the asset
Requires Unity 2021/2022 or higher. After installation will automatically install dependency https://www.npmjs.com/package/com.nickeltin.core. Unity 2020 support will be considered in future.
🟩Features🟩
- Perfomant - all data to generate outline is cached and sotred as nested texture in original texture asset, avoiding runtime calculation.
- Crisp - due to SDF rendering nature no matter how zoomed otuline, it will always remain crips, not pixelated.
- All image modes supported - Simple, Sliced, Tiled, Filled, all modes are supported.
- Multiple sprites support - sprites with 'Multiple' mode is supported, to function properly requires some gaps between them on texture.
- Seamless integration - its just a few clicks to setup your initial Outline/Shadow. User experience integrates nativly to unity.
🛣️Roadmap🛣️
- Improving multiple sprites workflow
- Improving image modes support (Tiled, Sliced, Filled), right now there are certain nuances
- Adding Pixel art support
- Possibly adding Sprite Renderer support