Publisher | Enjlectric |
---|---|
File size | 41.39kB |
Number of files | 65 |
Latest version | 1.1.2 |
Latest release date | 2023-07-31 01:46:12 |
First release date | 2023-05-17 02:11:11 |
Supported Unity versions | 2018.4.2 or higher |
If you have struggled with any of these before, Scriptable Data is for you!
- Forgetting to reset a variable from testing, leading to wrong data like attack damage noticed days later
- UI turning into a mess of references to world objects, just so that player health updates correctly
- Noticing too late that you have no scalable Save Game solution and don't know where to begin
- Wanting to get into data-oriented design with Unity, but finding the prospect daunting
ScriptableData addresses these common issues by giving you a set of ScriptableObjects that reset when the game starts. Their resetting property allows them to be used without fear of mid-game changes carrying over back into editing. As such, they are perfect for loose coupling of otherwise unrelated scripts that share an interest in a specific set of variables.