Publisher | Pathiral |
---|---|
File size | 4.33MB |
Number of files | 16 |
Latest version | 1.2.5 |
Latest release date | 2024-05-30 01:29:25 |
First release date | 2020-01-10 11:40:14 |
Supported Unity versions | 2018.4.2 or higher |
WHAT IS SCREEN DAMAGE?
This high quality package offers a screen-bleeding health system effect. So you get a health system and an effect in one package. This package supports any camera projection and perspective: 1st person/3rd person and 3D/2D games. It also lets you use any texture you want as your blood and hit effect.
Demo & Documentation | Discord | Publisher Page
SYSTEM FEATURES
Health system - Bleeding effect - Hit blur effect on hit - Critical health effect with pulse sound & animation - Auto healing - Audios fader in critical health - Death effect - Game-ready prefab - System properties access by code.
USING THE INSPECTOR/CODE
All inspector properties can be accessed by code and changed dynamically.
- Turn on/off auto healing
- Set the speed of auto healing
- Set the amount of time before auto healing kicks in
- Set the amount of health that triggers the pulsating effect (near death experience)
- Change the pulsating sound
- Set the max health
- Set the settings for audio fading, near death experience
and more!
CUSTOMIZABILITY
This system is highly customizable were you can use any blood texture, any blur effect texture, any audio for the pulse sound in critical health, create your own animation for the critical health effect. Utilize the properties however you like to tailor the effect and health system to your game.
RENDER PIPELINES
This effect/system works on all render pipelines (built-in, URP, HDRP).
ASSET PACKAGE
Includes a demo (shown in video), commented and organized source code and documentation.
Drop your feedback and tell us what you think.
If you have any questions, issues or need support, then feel free to contact me through email or Discord.
Best of luck!