Publisher | All Ground Red |
---|---|
File size | 1.10MB |
Number of files | 127 |
Latest version | 1.0.0 |
Latest release date | 2023-10-18 03:26:13 |
First release date | 2023-10-18 03:26:13 |
Supported Unity versions | 2018.4.2 or higher |
Need support? Reach out on Discord
Tired of performance hiccups during scene loading? Want to optimise player experiences and streamline your development process? Scenery is here to revolutionise your game development journey.
🔥 Unlock Seamless Scene Streaming: Bid farewell to stuttering! Scenery's algorithm ensures smooth scene transitions, spreading Game Object activation across frames for unmatched performance.
⚙️ Effortless Scene Management: Simplify your game setup with our Component collection, designed to speed up your development. Take control using the developer-friendly API, allowing customization and flexibility at your fingertips.
🌐 Scene Collections: Load and unload Scenes as a single entity. Control which Scenes get loaded based on customisable parameters, empowering you to create engaging, dynamic gameplay environments.
🚀 Custom RigidBody Algorithm: Discover our unique algorithm, sequencing RigidBodies activation with precision. Say goodbye to accidental object collisions and unexpected falls through your game world.
🧪 Comprehensive Test Suite: Scenery's robust validation comes from an extensive testing suite. Modify Scenery behaviours confidently, knowing that your adjustments will integrate seamlessly.
🛠️ Developer-Empowering Toolbars: Navigate your development journey seamlessly with our toolbars.
📚 Resources at Your Disposal: Dive into Scenery with confidence! Extensive documentation, examples, and a comprehensive walkthrough video to guide you through every step.
Elevate your game development today and experience the future of scene management. Visit our website to learn more and take the next step towards a smoother, more captivating gaming experience!
Asset uses SceneReference and UnitySceneReference under MIT License; see the Third-Party Notices.txt file in the package for details.