Publisher | Pikewin |
---|---|
File size | 22.04MB |
Number of files | 279 |
Latest version | 1 |
Latest release date | 2020-12-02 03:42:13 |
First release date | 2020-12-02 03:42:13 |
Supported Unity versions | 2018.4.2 or higher |
Save your scenes status when switching between them in your game.
Example situations:
- Your game zones are split into independent scenes. You want to keep the position (or even other properties) of some items when coming back from a different zone.
- You want to create save state snapshots during the game. You also want to let the user save the progress at any time and to go back to the previous one at will.
✅ Keep status of Game Objects between scenes
✅ Unlimited number of scenes
✅ Unlimited number of Game Objects
✅ Choose which components must be kept by individual Game Object
✅ Unlimited number of components to keep by Game Object
✅ Unlimited status snapshots per scene
✅ Configure how Game Objects are identified (unique id)
✅ Some standard Unity3D components are compatible (Transform, Collider, Light, …)
✅ Custom scripts (MonoBehaviours) are also compatible
✅ Any component with public Fields and Properties is compatible
✅ Keep field references to other objects
✅ Fields / properties of array of primitive types are supported
✅ Fields / properties of array of references supported (referenced Game Objects must have a unique name)
✅ Save and load status to file
✅ Encrypted saved data to file
✅ Disabled Game Objects are also kept
Docs: http://pikewin.com/SceneStatusSaver/Docs/html
This asset uses FootmanPBRHPPolyart, Low-Poly Weapons CoffeeShopStarterPack under Extension Asset License. See "License - User Resources.txt"