Publisher | SpyBlood Games |
---|---|
File size | 16.05MB |
Number of files | 190 |
Latest version | 2 |
Latest release date | 2021-05-24 11:54:20 |
First release date | 2017-01-25 06:57:22 |
Supported Unity versions | 2018.4.2 or higher |
Play web demo - Download Android demo
Official Forum
WHATS NEW
The stunt update:
-make your car do flips, spins, and rolls with the input keys!
-easier and more controllable drifting
-replaced all Particle Emitters with Particle System Component
-reworked boost and bug fixes
-added the BIG RIG!!
-Bug Fixes
-added manual launch feature
The SBP Vehicle Physics Kit is back, new and better than ever!
With loads of new features and fun, realistic vehicle behavior, this is an essential for your driving game.
Officially Compatible with Edy's Vehicle Physics and Realistic Car Controller, this is an asset you know you can trust.
All scripts are well documented with comments, and well organized within the Components tab.
also, there's no more simple .txt documentation file. Instead, a descriptive documentation is included with easy step by step instructions on how to set up a scene from scratch. Detailed images are also included. Also, no complex curve editing or custom gear ratio setting in order for you to get fun vehicle physics. just drag and drop, hit play, and let the carnage begin!
You can easily interrogate this package into your project. Don't waste any more valuable development time for the package to import.
SBP Vehicle Physics creatively uses Unity's standard Wheel Colliders by manipulating them in many different ways to create cool vehicle behavior such as:
-Burnouts
-Donuts
-Realistic E-Brake turns
-Spinouts
-Tire effects for road and dirt
-And More!
The features in this package include:
-Prefabs of all essentials to save you time
-A Reach Destination AI Car System
-NEW: Racing AI System
-Cool camera effects for sense of speed
-An Advanced boost system
-Fully set up Wheel Colliders with just a few clicks in the inspector
-Supports up to 20 wheels on a single vehicle instance!
-Mesh deformation vehicle damage with realistic collision effects
-Anti wagon wheel effect
-Clean, documented code, all written in C#
-8 Low poly, but great looking vehicle models to get you started on your game. (All textures included)
-A level scene
-Mobile Input support (improved IOS compatibility)
-2 scenes, (Mobile and Desktop) pre-made for you to play around in.
-Simple stunt detection, (detect drifts, air time, etc.)
-Easy and customizable vehicle behavior (grip, drifting, standard) -And loads more!.
Also, there's no rough Garbage Collecting going on during run-time by Instantiating and Destroying Objects constantly. In fact, each vehicle takes about 1.2% CPU during run-time!.
PLEASE NOTE that this asset comes in a 'complete project' format, meaning it will overwrite your project settings. This is to make sure important things like custom tags and layers are included.
So don't waste another minute making your driving game from scratch when there's the SBP Vehicle Physics 2.0 to come to your rescue.
Official Forum
WHATS NEW
The stunt update:
-make your car do flips, spins, and rolls with the input keys!
-easier and more controllable drifting
-replaced all Particle Emitters with Particle System Component
-reworked boost and bug fixes
-added the BIG RIG!!
-Bug Fixes
-added manual launch feature
The SBP Vehicle Physics Kit is back, new and better than ever!
With loads of new features and fun, realistic vehicle behavior, this is an essential for your driving game.
Officially Compatible with Edy's Vehicle Physics and Realistic Car Controller, this is an asset you know you can trust.
All scripts are well documented with comments, and well organized within the Components tab.
also, there's no more simple .txt documentation file. Instead, a descriptive documentation is included with easy step by step instructions on how to set up a scene from scratch. Detailed images are also included. Also, no complex curve editing or custom gear ratio setting in order for you to get fun vehicle physics. just drag and drop, hit play, and let the carnage begin!
You can easily interrogate this package into your project. Don't waste any more valuable development time for the package to import.
SBP Vehicle Physics creatively uses Unity's standard Wheel Colliders by manipulating them in many different ways to create cool vehicle behavior such as:
-Burnouts
-Donuts
-Realistic E-Brake turns
-Spinouts
-Tire effects for road and dirt
-And More!
The features in this package include:
-Prefabs of all essentials to save you time
-A Reach Destination AI Car System
-NEW: Racing AI System
-Cool camera effects for sense of speed
-An Advanced boost system
-Fully set up Wheel Colliders with just a few clicks in the inspector
-Supports up to 20 wheels on a single vehicle instance!
-Mesh deformation vehicle damage with realistic collision effects
-Anti wagon wheel effect
-Clean, documented code, all written in C#
-8 Low poly, but great looking vehicle models to get you started on your game. (All textures included)
-A level scene
-Mobile Input support (improved IOS compatibility)
-2 scenes, (Mobile and Desktop) pre-made for you to play around in.
-Simple stunt detection, (detect drifts, air time, etc.)
-Easy and customizable vehicle behavior (grip, drifting, standard) -And loads more!.
Also, there's no rough Garbage Collecting going on during run-time by Instantiating and Destroying Objects constantly. In fact, each vehicle takes about 1.2% CPU during run-time!.
PLEASE NOTE that this asset comes in a 'complete project' format, meaning it will overwrite your project settings. This is to make sure important things like custom tags and layers are included.
So don't waste another minute making your driving game from scratch when there's the SBP Vehicle Physics 2.0 to come to your rescue.