Publisher | Peter Verstappen |
---|---|
File size | 39.42kB |
Number of files | 17 |
Latest version | 1 |
Latest release date | 2019-11-25 02:24:14 |
First release date | 2019-10-28 07:40:18 |
Supported Unity versions | 2018.4.2 or higher |
Savegame Pro is the ultimate package for saving and loading files.
Out-of-the-box saving and loading for GameObject, Transform, BoxCollider, AudioSource, RigidBody, Vector2, Vector3, Vector4, Matrix4x4, Bounds, Color and many more is provided.
The workflow provides easy and customizable saving and loading to one or more files. Files are kept small and duplicate data is avoided by not saving recursively. This keeps you in full control on what is saved for an object. Writing to disk happens only when you call the function for it. Reading from disk occurs only when creating the Savegame object or when you call the function. This package has been unit and play tested and will not instantiate phantom GameObjects, Meshes or Materials in your project.
Savegame Pro can be extended easily, either with custom surrogates classes or by simply defining the type you need to save with the provided default surrogate.
Please read the User Guide for the full list of features and examples.
For a comprehensive MSDN styled code overview, see the Code Documentation.
If you have any questions or feature requests, send an email and I will get back to you as soon as possible.
Out-of-the-box saving and loading for GameObject, Transform, BoxCollider, AudioSource, RigidBody, Vector2, Vector3, Vector4, Matrix4x4, Bounds, Color and many more is provided.
The workflow provides easy and customizable saving and loading to one or more files. Files are kept small and duplicate data is avoided by not saving recursively. This keeps you in full control on what is saved for an object. Writing to disk happens only when you call the function for it. Reading from disk occurs only when creating the Savegame object or when you call the function. This package has been unit and play tested and will not instantiate phantom GameObjects, Meshes or Materials in your project.
Savegame Pro can be extended easily, either with custom surrogates classes or by simply defining the type you need to save with the provided default surrogate.
Please read the User Guide for the full list of features and examples.
For a comprehensive MSDN styled code overview, see the Code Documentation.
If you have any questions or feature requests, send an email and I will get back to you as soon as possible.