Sand, Mud, Grass Specified Shader Smart, Professional Edition

$19
Publisher Interactive Arts
File size 169.02MB
Number of files 67
Latest version 1
Latest release date 2018-04-06 08:14:19
First release date 2018-04-06 08:14:19
Supported Unity versions 2018.4.2 or higher

Details & User Guide| Updates

Introduction

This package contains a set of 24 shaders for PBR based shaders made specifically for sand, mud, grass materials. 6 shaders with tessellation displacement features are designed for high-end build PC, 6 shaders with parallax height features and additional customizable features are designed for mid-high-end build PC, 6 shaders with ambient occlusion and more customizable features are designed for PC/Console, and 6 shaders are designed for mobile game and application development.

Distortion feature has been introduced, where users can individually adjust the texture tiling and offsets of the distortion map, meantime, surface detail will blend seamlessly based on the major/minor UV size thus to enhance the complexity of surface patterns. In addition, wet surface functionality is introduced, where users have full control over the gray level, white/black channels, base color bias, and specular bias based on the wet surface pattern.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion, parallax height and tessellation displacement. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Distortion: Gray Level | White/Black Channel | General Strength

Wet Surface: Contrast | White/Black Channel Strength | Wet Color Bias | Normal Bias | Independent Texture Coordinates

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Ambient Occlusion: Contrast | Base Value

Parallax Height: Contrast | Strength | Max/Min Values

Tessellation Displacement: Contrast | Multiplier | Max/Min Displacement

Texture Coordinates: Rotation | UV Tiling | UV Offset

Specular generated by invert of Roughness is introduced to some shaders

Roughness generated by invert of Specular is introduced to some shaders

Uniform specular adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 24

Numbers of Sample Materials: 24

Numbers of Sample Textures: 9

Numbers of Demo Scenes: 6

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 40

Tessellation Displacement | Parallax Height | Surface Distortion | Wet Surface | Ambient Occlusion

PBR Based Rendering

SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

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