Publisher | Interactive Arts |
---|---|
File size | 135.20MB |
Number of files | 36 |
Latest version | 1 |
Latest release date | 2018-03-27 03:58:24 |
First release date | 2018-03-27 03:58:24 |
Supported Unity versions | 2018.4.2 or higher |
Introduction
This package contains a set of 12 shaders for PBR based materials with specular characteristics, including 6 mobile shaders, and 6 standard shaders for PC and Console games and applications development.
High customizable features are introduced for each shader, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, and ambient occlusion base value. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Ambient Occlusion: Contrast | Black Channel Strength
Texture Coordinates: Rotation | UV Tiling | UV Offset
Specular input generated by the invert of the Roughness map is introduced to some shaders
Uniform specular adjustment is introduced to some shaders
Roughness input generated by the invert of the Specular map is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 12
Numbers of Sample Materials: 12
Numbers of Sample Textures: 6
Numbers of Demo Scenes: 4
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 20
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque