Publisher | Thunderbyte Studios |
---|---|
File size | 342.51MB |
Number of files | 182 |
Latest version | 1 |
Latest release date | 2023-12-08 12:11:35 |
First release date | 2018-04-03 09:21:18 |
Supported Unity versions | 2018.4.2 or higher |
This is a pack of shaders that allow for material blending and layering of multiple surface types with minimal memory usage with only 1 draw call.
Sometimes you don't need separate materials for meshes. You also don't need to rebake all your textures for a small change to a specific surface type.
By blending materials, you can have full realtime control over multiple surface types with only 1 draw call.
These shaders allow you to quickly add configurable rust and dirt or any type of material as a layer on top your surfaces, either procedurally or by using configurable masks.
It can be used to quickly give depth and character to your scenes or to generate variations/skins for your props with very little effort.
Compatible with :
• The High-Definition render pipeline (Unity 2019.2.5+)
• The Light Weight render pipeline (Unity 2019.2.5+)
• The Universal render pipeline (Unity 2019.3.12+)
• The built-in render pipeline (Unity 5.4.5+).
SRP batching compatible.
Please note that most shader features in the package require meshes with reasonably good UVs to provide good results.
Examples include:
• Rust and dirt buildup
• Moss and dirt
• Grass and snow