Publisher | DebugGear |
---|---|
File size | 233.33kB |
Number of files | 14 |
Latest version | 1 |
Latest release date | 2019-10-01 05:12:11 |
First release date | 2018-11-05 09:55:08 |
Supported Unity versions | 2018.4.2 or higher |
A tool allows you to inspect your game in a build.
RuntimeHierarchy is...
Wrote in pure C# using System.Reflection and Unity
IMGUI system, no extra prefab required.
Features:
1. A runtime hierarchy, and inspector.
2. Dynamically change fields or selected properties.
3. Calling parameterless methods.
4. Dynamically adding/removing components.
5. Material/Color/Texture viewer.
Notice :
In C#, directly reading a property is not usually safe, so we only offer automatically
inspect fields. For properties inspecting you might need to add extra attribute.
Since all Unity built-in components using property, currently we only support
the following components...
1. Transform & RectTransform
2. Collider & Collider2D
3. Renderer
4. Rigidbody & Rigidbody2D
5. Camera
6. Light
7. VideoPlayer
8. AudioSource
RuntimeHierarchy is...
Wrote in pure C# using System.Reflection and Unity
IMGUI system, no extra prefab required.
Features:
1. A runtime hierarchy, and inspector.
2. Dynamically change fields or selected properties.
3. Calling parameterless methods.
4. Dynamically adding/removing components.
5. Material/Color/Texture viewer.
Notice :
In C#, directly reading a property is not usually safe, so we only offer automatically
inspect fields. For properties inspecting you might need to add extra attribute.
Since all Unity built-in components using property, currently we only support
the following components...
1. Transform & RectTransform
2. Collider & Collider2D
3. Renderer
4. Rigidbody & Rigidbody2D
5. Camera
6. Light
7. VideoPlayer
8. AudioSource