Publisher | Gliding Squirrel |
---|---|
File size | 384.28kB |
Number of files | 36 |
Latest version | 1 |
Latest release date | 2020-06-12 11:37:10 |
First release date | 2020-06-12 11:37:10 |
Supported Unity versions | 2018.4.2 or higher |
💡 This is the evaluation version of Runtime Text Edit. The evaluation version is identical in features, has no limitations and can be downloaded for free. You can use this version to try out Runtime Text Edit before purchasing it. If you absolutely cannot afford to spend money but still want to use it, go ahead and use the free version to create something awesome with it! 💡
Runtime Text Edit makes it possible to edit text directly in Unity’s Scene view during Play mode. Changes can be persisted so that they are kept when restarting.
💠 This tool targets Unity creators who want to perform many edits to text. The goal is to make the process more efficient and enjoyable. Seeing a text that you want to change and executing that change should be as frictionless as possible.
💠 Supports UI text components (Unity & TextMesh Pro) and 3D text components (Unity & TextMesh Pro).
💠 Rich text editing: While editing you can toggle if rich text tags are displayed or processed.
💠 Requires and uses TextMesh Pro, which comes built in with Unity for free.
💠 Runtime Text Edit is not taking care of saving your text somewhere so that it persists when restarting the application. This can be done in many ways: A text file, a JSON file, a XML file, a whole dialogue system and so on. Persisting text has to be implemented by you. That way you are free to choose a solution that suits your project best. There are examples that show you how this can be done and for most scenarios the required coding should be done in a handful lines of code.
💠 Have a look into the Documentation for more information. In there, you can find sections detailing how Runtime Text Edit works, how it can be setup as well as sections about common questions and answers.
Thank you for reading! 💚