Publisher | Octamodius |
---|---|
File size | 272.08kB |
Number of files | 84 |
Latest version | 1.0.0.1 |
Latest release date | 2019-07-15 09:07:11 |
First release date | 2019-07-12 11:16:08 |
Supported Unity versions | 2018.4.2 or higher |
📧 [email protected]
API Doc | Video Tutorials | Forum
Welcome to Runtime Spawner!
NOTE: Mobile NOT supported.
NOTE: Linux and MAC OS developers should watch this video before purchasing.
Runtime Spawner is a scripting API that allows you to populate 3D worlds with objects. It is divided into 2 main parts:
⭐ prop placement - the ability to paint objects on terrains or other meshes (requires colliders);
⭐ grid snapping - the ability to snap objects to a grid. This is invaluable for building environments out of modular prefabs;
How it works?
The plugin exposes an API which gives you control over a spawn guide. This is a game object that is locked to the mouse cursor as an indicator (i.e. guide) of where the object will be spawned. Placing objects is a simple matter of moving the mouse and left-clicking to spawn when a suitable spot is found.
The guide can be rotated, scaled and offset from the surface on which it resides. This is a very intuitive interface for fast object placement and world construction for apps that require this sort of functionality.
Spawn Effects
The plugin allows you to attach spawn effect scripts to your prefabs. When you left click to place an object, any spawn effects attached to the game object are played out. There are 3 spawn effects which can be used together or in isolation:
⭐ bounce
⭐ rotate
⭐ scale
Runtime Spawner is compatible and can be integrated with:
⭐ Runtime Transform Gizmos
⭐ Runtime Level Design
For integration, 2 scripts are provided with the package which are meant to act as short tutorials that illustrate the steps that are required to perform the integration. The scripts are located in:
• Runtime Spawner/Scripts/RLDIntegration.cs - for Runtime Level Design
• Runtime Spawner/Scripts/RTGIntegration.cs - for Runtime Transform Gizmos
Get started with video tutorials:
🎥 Intro - Prop Placement
🎥 Grid Snapping
🎥 Spawn Effects
Try the Demos:
🎮 Prop Placement
🎮 Grid Snapping
Main Features:
⭐ intuitive mouse-based object placement
⭐ rotate, scale, offset with mouse
⭐ spawn effects: bounce, scale, rotate
⭐ place objects on terrains or meshes (requires colliders)
⭐ axis alignment
⭐ spawn on click and spawn on drag
⭐ grid snapping (X/Y/Z) - build environments out of modular pieces
The following models have been used in the demos, videos and images:
⭐ Multistory Dungeons by Mana Station
⭐ Hand Painted Forest by Red panda
📧 [email protected]
API Doc | Video Tutorials | Forum
API Doc | Video Tutorials | Forum
Welcome to Runtime Spawner!
NOTE: Mobile NOT supported.
NOTE: Linux and MAC OS developers should watch this video before purchasing.
Runtime Spawner is a scripting API that allows you to populate 3D worlds with objects. It is divided into 2 main parts:
⭐ prop placement - the ability to paint objects on terrains or other meshes (requires colliders);
⭐ grid snapping - the ability to snap objects to a grid. This is invaluable for building environments out of modular prefabs;
How it works?
The plugin exposes an API which gives you control over a spawn guide. This is a game object that is locked to the mouse cursor as an indicator (i.e. guide) of where the object will be spawned. Placing objects is a simple matter of moving the mouse and left-clicking to spawn when a suitable spot is found.
The guide can be rotated, scaled and offset from the surface on which it resides. This is a very intuitive interface for fast object placement and world construction for apps that require this sort of functionality.
Spawn Effects
The plugin allows you to attach spawn effect scripts to your prefabs. When you left click to place an object, any spawn effects attached to the game object are played out. There are 3 spawn effects which can be used together or in isolation:
⭐ bounce
⭐ rotate
⭐ scale
Runtime Spawner is compatible and can be integrated with:
⭐ Runtime Transform Gizmos
⭐ Runtime Level Design
For integration, 2 scripts are provided with the package which are meant to act as short tutorials that illustrate the steps that are required to perform the integration. The scripts are located in:
• Runtime Spawner/Scripts/RLDIntegration.cs - for Runtime Level Design
• Runtime Spawner/Scripts/RTGIntegration.cs - for Runtime Transform Gizmos
Get started with video tutorials:
🎥 Intro - Prop Placement
🎥 Grid Snapping
🎥 Spawn Effects
Try the Demos:
🎮 Prop Placement
🎮 Grid Snapping
Main Features:
⭐ intuitive mouse-based object placement
⭐ rotate, scale, offset with mouse
⭐ spawn effects: bounce, scale, rotate
⭐ place objects on terrains or meshes (requires colliders)
⭐ axis alignment
⭐ spawn on click and spawn on drag
⭐ grid snapping (X/Y/Z) - build environments out of modular pieces
The following models have been used in the demos, videos and images:
⭐ Multistory Dungeons by Mana Station
⭐ Hand Painted Forest by Red panda
📧 [email protected]
API Doc | Video Tutorials | Forum