Publisher | Vadim Andriyanov |
---|---|
File size | 13.81MB |
Number of files | 289 |
Latest version | 3.5.0 |
Latest release date | 2022-04-18 02:15:17 |
First release date | 2019-03-08 10:33:08 |
Supported Unity versions | 2018.4.2 or higher |
The Runtime Save & Load (RTSL) is the set of scripts required for saving and managing scenes, assets and projects at runtime and consists of three main parts:
● Persistent Classes allow you to choose what to serialize and generate persistent classes for serialization.
● Asset Libraries allow you to create and manage assets and provide information to the RTSL to identify these assets.
● Project provides api to interact with RTSL.
Documentation | Forum
This asset is part of Runtime Editor
Features:
♥ Save scene at runtime;
♥ Load scene at runtime;
♥ Load scene in editor;
♥ Choose which components to save;
♥ Choose which properties to save;
♥ Choose which objects to save;
♥ Asset Libraries & Asset Bundles support;
♥ In most cases, no coding is required;
● Persistent Classes allow you to choose what to serialize and generate persistent classes for serialization.
● Asset Libraries allow you to create and manage assets and provide information to the RTSL to identify these assets.
● Project provides api to interact with RTSL.
Documentation | Forum
This asset is part of Runtime Editor
Features:
♥ Save scene at runtime;
♥ Load scene at runtime;
♥ Load scene in editor;
♥ Choose which components to save;
♥ Choose which properties to save;
♥ Choose which objects to save;
♥ Asset Libraries & Asset Bundles support;
♥ In most cases, no coding is required;