Publisher | Megacrush Interactive |
---|---|
File size | 7.97MB |
Number of files | 23 |
Latest version | 1 |
Latest release date | 2024-04-10 04:53:13 |
First release date | 2024-04-10 04:53:13 |
Supported Unity versions | 2018.4.2 or higher |
Generate Navmesh for your AI pathfinding at runtime using the Runtime Navmesh Baker. Very simple integration, fast generation.
Uses the runtime baking functionality built into the AI Navigation package and wraps it into an easily integrated runtime component for use in your own games.
Tested with Unity 2022.3.
Note: Samples depend on TextMeshPro, Cinemachine and the old Input Manager, but the package itself does not.
Unity's AI Navigation package provide easy to use Navmesh tools, however they require you to bake you rnavmesh at Edit time, before you bundle or test your game.
Working on large worlds / maps? Then the Runtime Navmesh Baker is here to save you!
Don't get stuck precalculation of the navmesh in edit mode, which simply doesn't work for large worlds.
Part of the Pixel Wizards 'Open World' toolset in development.
Online Documentation
The most up to date version of this documentation is online here:
- User Manual: https://megacrush.gitbook.io/runtime-navmesh-baker
- API Documentation: https://www.megacrush.app/api/runtime-navmesh-baker/
Feedback / Get in touch
- For support, please email [email protected] or visit our website at https://www.megacrush.app/support
You can also get in touch:
- on Discord: https://discord.com/invite/kvsMqeFS7Y
- or Twitter: https://www.twitter.com/megacrushinc