Publisher | Bat Tool Box |
---|---|
File size | 1.12MB |
Number of files | 55 |
Latest version | 1.2.0 |
Latest release date | 2019-10-28 06:48:09 |
First release date | 2017-06-05 10:49:22 |
Supported Unity versions | 2018.4.2 or higher |
Help you to combine meshes 、 materials and textures to reduce draw calls in runtime!
Got less draw calls than static and dynamic batching.
Got more resource saving than non-runtime baking.
★ support baking at runtime
★ Support baking for multi-times (re-baking)
★ support the merging of multiple sub-meshes and multiple materials
★ Very simple to use, learn in 1 minutes.
★ Works with any material and shader
★ The most effective solution of combination
★ Automaticly chek and configure the shaders
★ Runtime combine quickly
★ Runtime auto garbage recyling.
★ Undo Supported, friendly UIs.
Manual:https://github.com/AndrewFanChina/RuntimeMeshBaker
Warning:
this tool cannot combine meshes which vertext count are above 64k, because it is the limit of unity.
Got less draw calls than static and dynamic batching.
Got more resource saving than non-runtime baking.
★ support baking at runtime
★ Support baking for multi-times (re-baking)
★ support the merging of multiple sub-meshes and multiple materials
★ Very simple to use, learn in 1 minutes.
★ Works with any material and shader
★ The most effective solution of combination
★ Automaticly chek and configure the shaders
★ Runtime combine quickly
★ Runtime auto garbage recyling.
★ Undo Supported, friendly UIs.
Manual:https://github.com/AndrewFanChina/RuntimeMeshBaker
Warning:
this tool cannot combine meshes which vertext count are above 64k, because it is the limit of unity.