Runtime Construction - Modular Building System + Runtime NavMesh

$19
Publisher Alien Soft.
File size 1.42MB
Number of files 77
Latest version 1
Latest release date 2020-09-14 07:27:13
First release date 2020-09-14 07:27:13
Supported Unity versions 2018.4.2 or higher

If you want your game players to be able to construct their own buildings you MUST buy this Asset. The In-Game asset includes two scenes with intuitive functionality that you can be easily customized for yourself:
- Constructor mode(Sims like building mode) - Runtime NavMesh Baking system: You could construct ur own room AND after that to Generate new baked for NavMesh room in created scene.



Features:
- Thanks to the wide asset functionality, you can embed a real time building construction mode into your game, generate uploaded/created in runtime VR-scenes, also you can test the textures of an existing room and create real room models and check them for blind spots with the help of cameras.
- It is an easy-to-implement, run-time and could be used in the absolutely different types of app.
- "The Sims like building mode" is ideal for solving different problems. For Example, the mode of designing(runtime building of walls, floor, doors, windows) (loading the finished 3D model of the room is being constructed). However, there is avaliable functionality of installing the cameras through the constructed room (So you can easily use it like security-build system).
- In addition, an author's algorithm for generating and baking for NavMesh AI a VR scene in real time. You can use it to generate the Virtual Reality Scene and entry the Unity AI to discover the construted room.

It is quite easy to deal with Asset:
1) Create/Upload .obj model of ur own room in Construct Scene
2) Arrange cameras through the room (With their help, you can monitor agents in generated scene)
3) Set the points on which the artificial intelligence will walk (points which creates with floor elements)
4) Generate ur baked scene and observe the agents who investigate your baked room.

This asset uses
[NavMeshComponents] under [The MIT License];
See LicenseDescription.txt file in package for details.