Publisher | Rune Studios |
---|---|
File size | 5.55MB |
Number of files | 32 |
Latest version | 1 |
Latest release date | 2016-10-12 06:10:40 |
First release date | 2015-11-26 12:15:37 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/c97c35b7-55c8-48f8-b215-10b33f245e58_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/640e7e0d-e62b-4948-ac74-58186fba7164_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/98e92570-9767-4eef-88b8-5faa4479b6ec_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/8db66aac-0db6-49e3-9247-78c2fc375b7a_scaled.jpg)
Now for $8!
Rune's Low Poly Cars Pack 3 is a set of 5 colorable low-poly models of cars.
Fully compatible with Unity 5
Watch video demonstration
Official forum thread
The pack includes 5 high qualitative low-poly car models (approximately 300-500 triangles per a model), simple colliders, texture maps (diffuse, specular and color, resolution is 1024x1024), special shader, a cubemap for reflections and all materials and prefabs. You don't need to do something by yourself - everything is already done by us.
IMPORTANT ABOUT THE SHADER: The shader gives the possibilities to change reflection intensity on glass and metal separately, edit force of specular and recolor the cars using a special texture named color map.
Rune's Low Poly Cars Pack 3 is a set of 5 colorable low-poly models of cars.
Fully compatible with Unity 5
Watch video demonstration
Official forum thread
The pack includes 5 high qualitative low-poly car models (approximately 300-500 triangles per a model), simple colliders, texture maps (diffuse, specular and color, resolution is 1024x1024), special shader, a cubemap for reflections and all materials and prefabs. You don't need to do something by yourself - everything is already done by us.
IMPORTANT ABOUT THE SHADER: The shader gives the possibilities to change reflection intensity on glass and metal separately, edit force of specular and recolor the cars using a special texture named color map.