Publisher | Dr.B. |
---|---|
File size | 45.51MB |
Number of files | 222 |
Latest version | 1.3.2 |
Latest release date | 2018-01-04 01:36:26 |
First release date | 2013-04-29 11:08:21 |
Supported Unity versions | 2018.4.2 or higher |
Ruaumoko, The Maori god of the earth, enables fully destructible smooth iso-surfacing, voxel based terrain generation and more!
Unity 5 ready! This package provides the core functionality to generate amazing iso-surface terrain. The results can be fully destructed and deformed on-the-fly. This engine runs entirely as C# scripts and all code is included, including full implementations of Marching Cubes and Dual Contouring.
New in 1.3: Octree scene management for complete world visibility and LOD management!
Demos
Infinite paging meltable terrain
Planet Sculpting
Infinite paging terrain
Walkthrough paging terrain
Ice Caves: meltable terrain
Includes:
- An editor suite to pregenerate, dig, paint, and perfect your landscapes before the player gets their turn!
- Marching cubes and Dual Contouring implementations to turn your data into 3D meshes.
- Real-time paging scripts, LOD mesh generation, multi-threaded terrain generation.
- Meltable worlds enabled by real-time deformation scripts.
- Shaders for triplanar texture projection, detail textures, per-vertex ambient occlusion.
- Procedural grass engine.
Unity 5 ready! This package provides the core functionality to generate amazing iso-surface terrain. The results can be fully destructed and deformed on-the-fly. This engine runs entirely as C# scripts and all code is included, including full implementations of Marching Cubes and Dual Contouring.
New in 1.3: Octree scene management for complete world visibility and LOD management!
Demos
Infinite paging meltable terrain
Planet Sculpting
Infinite paging terrain
Walkthrough paging terrain
Ice Caves: meltable terrain
Includes:
- An editor suite to pregenerate, dig, paint, and perfect your landscapes before the player gets their turn!
- Marching cubes and Dual Contouring implementations to turn your data into 3D meshes.
- Real-time paging scripts, LOD mesh generation, multi-threaded terrain generation.
- Meltable worlds enabled by real-time deformation scripts.
- Shaders for triplanar texture projection, detail textures, per-vertex ambient occlusion.
- Procedural grass engine.