Publisher | Fred Vasquez |
---|---|
File size | 0.99MB |
Number of files | 161 |
Latest version | 1 |
Latest release date | 2019-05-22 04:35:08 |
First release date | 2016-01-12 10:35:20 |
Supported Unity versions | 2018.4.2 or higher |
Rog is a framework that allows you to create your very own roguelikes by giving you all the low-level tools you need to get started quickly and easily!
Demo | FAQ | Documentation | Support
Features:
- Built-in map editor, which allows you to generate maps by simply drawing them.
- Immediate or smooth interpolated movement.
- Customizable procedural cave and dungeon map generators.
- Built-in support for systems/concepts that you might expect to find in rogue-likes, such as items, actions, statistics, a turn-based system, a level-up system, field-of-view, and more.
- A very efficient 2D A* path-finding system.
- Built-in support for combat events that allow you to know when certain events occurred, such as when someone has died, when someone has dealt damage to another, etc.
- A one-function AI system that is automatically bound to the turn-based system. Meaning that actors perform their actions at the correct time, and you will not need to ever concern yourself with who goes when.
- Built-in support for customizable Item loot-tables.
- The entire framework is well documented and easy to modify in order to suit your needs.
Demo | FAQ | Documentation | Support
Features:
- Built-in map editor, which allows you to generate maps by simply drawing them.
- Immediate or smooth interpolated movement.
- Customizable procedural cave and dungeon map generators.
- Built-in support for systems/concepts that you might expect to find in rogue-likes, such as items, actions, statistics, a turn-based system, a level-up system, field-of-view, and more.
- A very efficient 2D A* path-finding system.
- Built-in support for combat events that allow you to know when certain events occurred, such as when someone has died, when someone has dealt damage to another, etc.
- A one-function AI system that is automatically bound to the turn-based system. Meaning that actors perform their actions at the correct time, and you will not need to ever concern yourself with who goes when.
- Built-in support for customizable Item loot-tables.
- The entire framework is well documented and easy to modify in order to suit your needs.