Riven Rocks - Cave Environment

Ravibio

(1)
$34
Publisher Ravibio
File size 5.03GB
Number of files 802
Latest version 1
Latest release date 2025-01-14 06:55:12
First release date 2025-01-14 06:55:12
Supported Unity versions 2018.4.2 or higher

Supports all render pipelines!


Package includes:

  • 7 Cave Cliff Walls
  • 9 Cave Cliff Columns
  • 5 Cave Formations
  • 9 Ground Meshes
  • 10 Large Rock Formations
  • 3 Small Rocks
  • 5 Scattered Rocks
  • 6 Scattered Pebble
  • 7 Ground Surfaces


Models:

All models have LODs with the amount depending on the model type. Cliffs have up to 6 LODs while pebble models being the smallest have 3.


Polycounts vary based on the size of the model. 

  • Large models average ~40K for LOD 0 and go down to ~1K for the last LOD.
  • Medium-sized models average ~15K for LOD 0 and go down to ~500 for the last LOD.
  • Smallest models average ~1K for LOD 0 and go down to ~100 for the last LOD.


Textures:

Texture resolutions are also mostly dependend on the size of the model. Large models like the cliffs have 4K textures while smaller models have 2K.


Textures include:

  • Albedo
  • Normal Map
  • Metallic and Smoothness
  • Ambient Occlusion
  • Mask Map (it contains)
    • Red channel – Metallic map
    • Green channel – Ambient Occlusion map
    • Blue channel – empty (white)
    • Alpha channel – Smoothness map


All demo scenes and their extra models are included.

Demo Scenes are rendered using HDRP! (Available only for HDRP)


Note: Since each pipeline utilizes particular textures, you can safely delete the rest to reduce your project size.

  • Standard Pipeline (SP): If using SP you can delete Mask Map textures.
  • Universal Render Pipeline (URP): If using URP you can delete Mask Map textures.
  • High Definition Render Pipeline (HDRP): If using HDRP you can delete the Metallic/Smoothness and Ambient Occlusion textures.

You can also decrease the package size by lowering the resolution of secondary textures, such as normal maps, mask maps, ambient occlusion maps and smoothness/metallic maps.

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