Publisher | MoCap Online |
---|---|
File size | 49.57MB |
Number of files | 62 |
Latest version | V2.7A2 |
Latest release date | 2019-10-02 05:55:14 |
First release date | 2016-05-05 08:37:25 |
Supported Unity versions | 2018.4.2 or higher |
24+ Rifle Motion Capture Animations
Update: Version 2.7A1
All Animations Humanoid
Root Motion and In-Place
Reference Root Motion
All New Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
Rifle attaches on the "RightHandMiddle1" finger bone, and all Animations updated to use it.
NEW "MotusMan_v55.fbx" Skeleton.
(Please see Technical Details below)
11 Animations, 6 Aim Offsets, 5 Split Jumps - 33 Total Files
View 3D Animations on Sketchfab:
Rifle Starter: Sketchfab
View/Download Motion List Here:
Rifle Starter 2.7A - Animation List
Watch the Demo on Vimeo:
(Highlight Video does not show all animations in Pack. Please see Sketchfab Viewer and Motion List for true Pack contents)
Rifle: Highlight Video
Technical Info
Includes documents withTips on Avatars and Avatar Adjustments, and "Reference" root motion:
Mocap Online - Unity Animation Notes
Rev. 2.7A1 Update:
All Animations Humanoid
All Animations Root Motion and In-Place
NEW "MotusMan_v55.fbx" Skeleton.
New Rifle attachment on the "RightHandMiddle1" finger bone, and all Animations updated to use it.
The original custom added “hand_r_wep” bone is no longer used, allowing other Humanoid Characters to use the animation. No custom rigging needed.
The "RightHandMiddle1" articulates the position of the Rifle in different poses without breaking the wrist and replacing the need for the custom “hand_r_wep” bone as before.
Be sure to read the included docs on Rifle Attachment and Placement:
Mocap Online - Unity Rifle Attachment
Root Motion and In-Place
Reference Root Motion
Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion.
Mocap Online - Unity Animation Notes
All animations are .fbx format, standard fbx bone names.
M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it to the "RightHandMiddle1" finger bone in the right hand will place and animate it correctly.
Provided Motus Man character is copyright © Motus Digital, LLC
View/Download Motion List Here:
Rifle Basic 2.7A - Animation List
LIST OF MOVES
STAND
W2_Stand_Aim_Idle_v2
W2_Stand_Relaxed_Idle_v2
TURN LOOPS
W2_Stand_Aim_Turn_In_Place_L_Loop
W2_Stand_Aim_Turn_In_Place_R_Loop
AIM OFFSETS
W2_Stand_Aim_Point_Center
W2_Stand_Aim_Point_D90
W2_Stand_Aim_Point_U90
W2_Crouch_Aim_Point_Center
W2_Crouch_Aim_Point_D90
W2_Crouch_Aim_Point_U90
FIRE
W2_Stand_Fire_Single
W2_Crouch_Fire_Single
WALK
W2_Walk_Aim_F_Loop
CROUCH
W2_CrouchWalk_Aim_F_Loop
W2_Crouch_Idle_v2
W2_Crouch_Aim_Idle_v2
JOG
W2_Jog_Aim_F_Loop
SPLIT JUMPS
W2_Stand_Aim_Jump_Start_IPC
W2_Stand_Aim_Jump_Air_IPC
W2_Stand_Aim_Jump_End_IPC
W2_Walk_Aim_F_Jump_RU_End_IPC
W2_Jog_Aim_F_Jump_RU_End_IPC
Provided Motus Man character is copyright © Motus Digital, LLC
Provided Motus Man character is copyright © Motus Digital, LLC