Publisher | Suggo Creations |
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File size | 125.32MB |
Number of files | 135 |
Latest version | 2.1.0 |
Latest release date | 2022-05-17 09:11:45 |
First release date | 2021-07-20 03:11:14 |
Supported Unity versions | 2018.4.2 or higher |
⚡ A DYNAMIC, HIGHLY CUSTOMIZABLE SKYBOX SHADER ⚡
Retrowave Skies is fit for all your Synthwavey Skybox needs, and beyond!
Its many options will give your game a unique look instantly.
🌀 MAKE IT YOURS
Load in custom Cubemaps, Sun masks and adjust many settings such as moving sky lines, fog contrast and many colors and gradients.
🛸 FULL CONTROL
Entirely made in Shader Graph! Each section of the shader grouped, named and documented - making it as easy as possible to make your own changes and additions.
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📳 FULL FEATURE LIST
- Highly customizable Skybox Shader that's easy to use and install
- Dynamically reacts to the scene's Directional Light and Fog
- Premade textures for Sun Masks and the Neon Grid ground
- Preset Scenes assuring you can start off right away
- Lightweight version of the shader that works for Mobile builds
- VR Support currently supports VR in Multi-pass Rendering
- Cubemaps so you can give each sky as much extra detail as you want
- Prefab Models of neon palm trees and mountains are included (with LODs!)
- Ambient Soundscape Tracks that musically bring your project to life
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FAQ
Can this shader be pushed beyond just Synthwave-ish styles?
- Yes! It lends itself extremely well to a lot of different types of artstyles. Here's an example of me pushing it in a more stylized setting during the GMTK2021 Game Jam.
Can it be used in HDRP?
- Due to the differences in how Skyboxes get rendered it will not work in the same way it works for URP.
Can it be used in VR?
- In Unity 2020.3, it can be used in VR on Multipass Rendering. Switch to Multi-pass rendering under Project Settings > XR Plug-in Management > OpenVR. Unfortunately, Multi-pass rendering is less performant than Single-pass. However it is required for the shader to work with VR in version 2020.3 LTS due to a bug with rendering skyboxes in VR. I recommend this Unity blog post if you want to learn about XR/VR performance and the differences in rendering.
Will the asset pack receive any updates?
- Yes! As of Update 2.1.0 I'll continue to support the package with bug fixes and additional support where necessary. Once I've stopped updating the asset pack I will edit this FAQ.
Isn't the Sun in your shader just a 3D plane in the sky?
- It is not, it actually is projected into the sky sphere. There's no additional 3D geometry involved - and there's no way to get close to the sun.
Something isn't working, can you help me?
- I can! If you've read the included Read Me/Set-up Guide thoroughly and are still running into an issue, feel free to contact my e-mail through my publisher profile and I'll do my best to personally help you.