Publisher | Sam Shiels |
---|---|
File size | 685.28kB |
Number of files | 73 |
Latest version | 1 |
Latest release date | 2018-06-08 05:30:27 |
First release date | 2016-06-24 05:44:23 |
Supported Unity versions | 2018.4.2 or higher |
Retro Terrain is a terrain engine which generates beautiful block-style voxel terrain quickly and efficiently with little effort. (Note: not suitable for large worlds. Anything above 512x64x512 could cause the game to function incorrectly)
Features:
- Random terrain generated at runtime
- Dynamic free-flowing water
- Multiple water heights
- Random, natural occurring waterfalls
- Texture manager (Combines given block textures into a single terrain atlas)
- Block manager (Apply textures to different sides of block)
- Trees
- Chunk view distance system (Loads chunks in and out at runtime depending on the player position)
- Simple block selection and placement system
- Underwater effects
Includes an example scene and 13 free textures.
Features:
- Random terrain generated at runtime
- Dynamic free-flowing water
- Multiple water heights
- Random, natural occurring waterfalls
- Texture manager (Combines given block textures into a single terrain atlas)
- Block manager (Apply textures to different sides of block)
- Trees
- Chunk view distance system (Loads chunks in and out at runtime depending on the player position)
- Simple block selection and placement system
- Underwater effects
Includes an example scene and 13 free textures.