Publisher | Daniel Ilett |
---|---|
File size | 60.48MB |
Number of files | 116 |
Latest version | 1.0.1 |
Latest release date | 2024-08-04 04:43:13 |
First release date | 2024-08-04 04:43:13 |
Supported Unity versions | 2018.4.2 or higher |
This pack adds new shaders, scripts, and meshes to Unity, complete with a demo scene showing them all off. The shaders emulate the graphical style of 3D consoles from the 90s.
✨ Key features
- Lit, Unlit, and Vertex Lit variants of the core shader
- With full support for transparency, face culling, and alpha clipping
- Terrain support with the Terrain lit shader
- Cubemap Skybox support with many of the same features as the core shader
- Procedural Skybox shader which generates clouds dynamically
- Lighting support for one main direction light in your scene
- A resolution limiter to automatically use lower mip levels for your textures
- Vertex snapping modelled after the low precision of the PS1's vertex processing
- Affine texture mapping to mimic the lack of perspective correction on the PS1 hardware
- Color depth limiter to reduce the color fidelity of your objects
- Framerate limiter script
- A CRT post processing effect with completely configurable settings
- Barrel distortion to emulate the rounded face of a CRT screen
- Chromatic aberration to separate the color channels towards the edges of the screen
- Pixelation to reduce the screen resolution
- A scanline effect which scrolls down the image
- An RGB subpixel rendering effect which tints different pixels red, green, or blue
- Interlaced rendering to alternate between rendering different rows of pixels between frames
- Demo scene with bonus meshes and textures: trees, mushrooms, and geese!
✔ Compatible Versions
- Compatible with the Universal Render Pipeline only.
- Fully tested with Unity 2022.3, the latest LTS release.
- Please note that this package was designed for desktop use. Although the effects may function on mobile or VR, support is not guaranteed on these platforms.
- Note: the CRT effect is compatible with Unity 6, although support for the Render Graph workflow is experimental.