Publisher | Raw Formula |
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File size | 1.33GB |
Number of files | 6501 |
Latest version | 1.0RC2 |
Latest release date | 2024-05-30 01:27:49 |
First release date | 2019-04-09 07:15:11 |
Supported Unity versions | 2018.4.2 or higher |
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REDUCED PRICE UNTIL 1.0 RELEASE
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Third-person rootmotion controller with driver and shooter system.
Includes:
• dynamic walk to run
• jumping, sliding, rolling
• dynamic capsule height
• transitions from run to idle
• velocity tracking for all body parts
• kinematic 'collision' detection
• keeping track of animation states
• use of any number of animations for states
• ragdoll get up
• object pickup/drop
• weapon use in vehicle
• vehicle damage [smoke, explosion, fire]
• glass shatter
• destructible buildings
• fight mechanics
• sword mechanics
• car driving
• helicopter controller
• airplane controller
Easily extendible, simple oldschool c#.
Full code included.
note: the primary input is gamepad, the package features are designed for it. keyboard input is also included but might not be complete.
ALWAYS IMPORT INTO AN EMPTY PROJECT.
If you have issues, look in the script comments / ask on [forum].
The doDebug on the scripts helps to identify a problem.
also, please feel free to ask on the forums before purchase.
Included CC-BY3.0 and CCBY-4.0 licensed assets:
[CC-BY3.0] crosshair icons by GraphicsBay and Freepik
[CC-BY4.0] animations by MocapUTD
[CC-BY3.0] animations by Open Motion Project by ACCAD/The Ohio State University
[CC-BY3.0] models by Vinrax
[CC-BY3.0] models by Khaine and Scott Hsu-Storaker
[CC-BY3.0] models by ulf
[CC-BY3.0] models by Duion
[CC-BY3.0] models by SebastL
[CC-BY3.0] model by frodovial
[CC-BY3.0] models by betasector
[CC-BY3.0] model by Kartoffelphantom
[CC-BY3.0] sounds by sonictechtonic
[CC-BY3.0] physDamage for vehicles by vidiludi
[MIT] shaders by Allen DK
[MIT] volumetric fog by Siim Raudsepp
[MIT] Ultimate Outline by Luke Kabat
[MIT] Ezy-Slice by David Arayan
[MIT] LimbHacker by JoeCooper