Remember Me | Game Creator 2 Save Module (requires Remember Me)

Arawn

(1)
$17 $35
ENDS SOON ! -50%
Publisher Arawn
File size 5.30MB
Number of files 209
Latest version 1.1.0
Latest release date 2025-06-02 02:51:11
First release date 2025-05-28 09:34:12
Supported Unity versions 2018.4.2 or higher

Remember Me – Game Creator 2 Integration


Take your GC2 projects from prototype to production with a battle-tested, versionable save system that speaks the same visual-scripting language you already use every day. Plug it in, press Play, and every stat, inventory slot, quest flag, faction reputation, custom variable, animation state, timeline, and hand-crafted prefab is safely tucked away and restored—no boilerplate, no code, no headaches.


How To Video: First steps Tutorial



🎮 Why you’ll love it

• 100 + ready-made Instructions, Conditions, Events & Properties—drag-and-drop visual nodes that expose every public call in SaveManager.


Familiar GC2-style Inspector – drop a single Remember Component (RememberComposite) on any object, then add specialised Remember-XX helpers from its pop-up just like native GC2 “Save” actions.


One-step Prefab support – stick the Remember Prefab component on a prefab and you’re done. No manual registry, GUID wizardry, or other confusing workflows.


• Covers all official GC2 modules: Core, Stats, Melee, Inventory, Shooter, Dialogue, Quests,… and any future module that stores data. (Support for GC2 Third Party Modules like Factions, Love/Hate, StateMachine are sold separately)


• Automatic Registry Assets (AnimationRegistry, ItemRegistry, MeleeWeaponRegistry, etc.) create fool-proof paths inside Resources/—even when you bury assets in deep sub-folders.


• Built-in Migration Path keeps existing save files alive after you patch or ship DLC—no “Start New Game” rage-quits and negative steam reviews from your players.


• One-click Demo Scenes appear in Game Creator 2 → Install; they auto-pull any GC2 demo dependencies so everything loads cleanly.


• Friendly support on Discord 🗨️



🗄️ What’s inside (Remember Me Version v1.5.1)

• Visual-scripting nodes for Save, Load, Quick-Save, Delete Slot, Next/Prev Slot, Save Screenshots, Meta data, and more.


• Conditions for Has Save?, Is Saving?, Slot Exists?


• Events fired on Save Started, Save Finished, Load Completed.


• Properties exposing Current Slot, File Version, Last Save Time, Save Path… perfect for HUDs or debug panels.


Targeted Restore – reload a destroyed vendor UI, boss arena, or single item without reloading the scene; equally works for restoring destroyed GameObjects.


Prefab & Variable Restoration – dynamically spawned prefabs and GameObjects referenced in GC2 Variables are fully serialised and restored, including hierarchy position.


Runtime mutations saved – colour swaps, texture changes, shader tweaks, etc. made to an item and then stored in a GC2 Inventory Bag are preserved and reload exactly as the player left them.


Keep-Across-Scenes helper for persistent player avatars, music managers, or network objects.


• MemoryPack-powered binary format: tiny, fast, GC-friendly.



🚀 Roadmap — why you’ll want each milestone

1.6 Live Conflict Resolver + Diff-Viewer overlay 🔍


When two saves or cloud slots disagree, you’ll see exactly what changed and can merge or pick the winner in-engine—no more “which file is newer?” guesswork or lost progress.



1.7 Core ISyncTransport & SyncManager scaffolding 🌐


Adds a transport-agnostic layer for syncing saves between desktop, cloud, or console builds. Foundation for cross-device play and Steam Cloud/Google Play integration.



1.8 Alpha adapters – Fish-Net, ObjectNet & Fusion (single-scene demos) 🐟


Early multiplayer hooks so you can test co-op or MMO persistence. Drop-in demo scenes show how Remember Me keeps inventories, quests, and stats consistent across popular networking stacks.



1.9 Late-Join Snapshot + LZ4 compression toggle (Co-op ready) 🤝


Players who join mid-match instantly receive a compressed state snapshot—no lobby reloads. LZ4 makes those packets tiny, saving bandwidth and speeding up cloud saves.



2.0 Finalised API, NGO adapter, cheat-guard (HMAC + replay-frame IDs) 🛡️


Locks the public API for long-term support, introduces Unity’s Netcode for GameObjects adapter, and signs every save frame with HMAC + frame IDs to thwart tampering and rollback cheats.



These roadmap items aren’t available yet, but they show where Remember Me is headed—toward seamless cloud syncing, authoritative multiplayer persistence, and rock-solid anti-cheat for Game Creator 2 projects.


📦 Requirements

Remember Me – Base Version (sold separately) v1.5.1 or newer.


Game Creator 2 (plus any GC2 modules you wish to save).


Unity 6 LTS or newer.


🕹️ Drop Remember Me into your GC2 project today and never fear a corrupted save again!


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