Publisher | Kalev Mölder |
---|---|
File size | 11.86MB |
Number of files | 45 |
Latest version | 1 |
Latest release date | 2019-03-28 12:49:14 |
First release date | 2017-07-20 10:39:20 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/aefed69f-ba48-4ec3-be19-d667437f637a_scaled.jpg)
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![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/c4e64fff-0268-4b28-b34a-ef3ffe1ce990_scaled.jpg)
Standard Pipeline Only! Not compatible with URP!
This shader emulates light refraction as it passes through media with different refractive indices.
However the effect is purely artistic/cosmetic as the method of distortion is not based on physical model of refraction.
Update 1.3 - Added new Lit and Unlit shader with:
- Masking parameters for refraction
- Alpha blending
- Sample count based quality tuning
- More Physically correct looking distortion
Update 1.2
- Added unlit distortion shader
- Added a simple particle distortion shader
Update 1.1
- Depth masking (objects in front do not get distorted contours)
- Color alpha controls transparency
- Added Factors to fade Texture maps
- Added Emissive properties
Features:
- Built on Unity's Standard Surface shader
- Chromatic Abbreviation (CA)
- Normal Map affects Distortion
- Smoothness < 1 Blurs refracted scene
Includes:
- 3 Shaders with different GPU footprints
- Demo Scene with some textures
This shader emulates light refraction as it passes through media with different refractive indices.
However the effect is purely artistic/cosmetic as the method of distortion is not based on physical model of refraction.
Update 1.3 - Added new Lit and Unlit shader with:
- Masking parameters for refraction
- Alpha blending
- Sample count based quality tuning
- More Physically correct looking distortion
Update 1.2
- Added unlit distortion shader
- Added a simple particle distortion shader
Update 1.1
- Depth masking (objects in front do not get distorted contours)
- Color alpha controls transparency
- Added Factors to fade Texture maps
- Added Emissive properties
Features:
- Built on Unity's Standard Surface shader
- Chromatic Abbreviation (CA)
- Normal Map affects Distortion
- Smoothness < 1 Blurs refracted scene
Includes:
- 3 Shaders with different GPU footprints
- Demo Scene with some textures