Publisher | Alessio Regalbuto |
---|---|
File size | 51.55MB |
Number of files | 19 |
Latest version | 1 |
Latest release date | 2019-03-12 11:58:09 |
First release date | 2017-09-27 05:07:23 |
Supported Unity versions | 2018.4.2 or higher |
NEW VERSION 1.1 AVAILABLE: NOW FULLY SUPPORTED IN UNITY 2018 with the Substance in Unity plugin !!
NOTE: Fully working with all Unity versions prior to 2018. From Unity 2018 it requires the Substance package by Allegorithmic
An extremely realistic and customizable substance for Plastic, Metal, and Pearl materials.
Features:
- 4K Resolution (2K Supported by Unity 5)
- Customizable Surface Color
- Customizable Metal map intensity
- Customizable Transparency
- Customizable Glossiness map intensity
- Customizable wet or dry surface
- Customizable inwards/outwards scratches
List of Sample Materials produced with the Substance:
- Black Pure Pearl
- Custom Scratched White Plastic
- Hard-Scratched Blue Plastic Inwards
- Hard-Scratched Green Plastic Outwards
- Medium-Scratched Azure Green Plastic Inwards
- Medium-Scratched Blue Plastic Outwards
- Medium-Scratched Light Violet Plastic Outwards
- Medium-Scratched Orange Plastic Outwards
- Medium-Scratched Red Plastic Inwards
- Metallic Azure Wet
- Metallic Blue
- Metallic Blue Wet
- Metallic Gray
- Metallic Gray Custom Scratched
- Metallic Gray Hard Scratched
- Metallic Gray Medium Scratched
- Metallic Gray Soft Scratched
- Metallic Gray Wet
- Metallic Light Green Wet
- Rough Blue Plastic
- Rough Blue Plastic Wet
- Rough Light Green Plastic Wet
- Scratched Black Wet
- Simple Blue Plastic
- Simple Green Plastic
- Simple Red Plastic
- Soft-Scratched Blue Plastic
- Soft-Scratched Blue Plastic Wet
- Wet Black Plastic
- Wet Blue Blue
- Wet Green Plastic
- Wet Red Plastic
- White Pure Pearl
Don't forget to read the README, which contains important information on the project player setup and an easy how-to-use guide for the substance!
Feel free to follow me on Twitter for news on my next projects:
@AlessioRegal
Personal website:
https://alessioregalbuto.com
Do you have requests for a new material you need for your project? Feel free to drop me a message:
[email protected]
Don't forget to rate my work to support my efforts and make me share more with the community!
NOTE: Fully working with all Unity versions prior to 2018. From Unity 2018 it requires the Substance package by Allegorithmic
An extremely realistic and customizable substance for Plastic, Metal, and Pearl materials.
Features:
- 4K Resolution (2K Supported by Unity 5)
- Customizable Surface Color
- Customizable Metal map intensity
- Customizable Transparency
- Customizable Glossiness map intensity
- Customizable wet or dry surface
- Customizable inwards/outwards scratches
List of Sample Materials produced with the Substance:
- Black Pure Pearl
- Custom Scratched White Plastic
- Hard-Scratched Blue Plastic Inwards
- Hard-Scratched Green Plastic Outwards
- Medium-Scratched Azure Green Plastic Inwards
- Medium-Scratched Blue Plastic Outwards
- Medium-Scratched Light Violet Plastic Outwards
- Medium-Scratched Orange Plastic Outwards
- Medium-Scratched Red Plastic Inwards
- Metallic Azure Wet
- Metallic Blue
- Metallic Blue Wet
- Metallic Gray
- Metallic Gray Custom Scratched
- Metallic Gray Hard Scratched
- Metallic Gray Medium Scratched
- Metallic Gray Soft Scratched
- Metallic Gray Wet
- Metallic Light Green Wet
- Rough Blue Plastic
- Rough Blue Plastic Wet
- Rough Light Green Plastic Wet
- Scratched Black Wet
- Simple Blue Plastic
- Simple Green Plastic
- Simple Red Plastic
- Soft-Scratched Blue Plastic
- Soft-Scratched Blue Plastic Wet
- Wet Black Plastic
- Wet Blue Blue
- Wet Green Plastic
- Wet Red Plastic
- White Pure Pearl
Don't forget to read the README, which contains important information on the project player setup and an easy how-to-use guide for the substance!
Feel free to follow me on Twitter for news on my next projects:
@AlessioRegal
Personal website:
https://alessioregalbuto.com
Do you have requests for a new material you need for your project? Feel free to drop me a message:
[email protected]
Don't forget to rate my work to support my efforts and make me share more with the community!