Publisher | Alexander Dubrovsky Workshop |
---|---|
File size | 1.81MB |
Number of files | 18 |
Latest version | 1 |
Latest release date | 2016-01-20 12:36:22 |
First release date | 2015-03-02 10:36:31 |
Supported Unity versions | 2018.4.2 or higher |
|
Web Demo
|
Video
|
| Video showcasing version 1.1 |
Version 1.1 fixed some minor bugs pointed out by customers and added few more particle prefabs that share same resources (textures and materials) with the default realistic fire prefab yet have completely different appearance.
FrostWisp (Based on smoke sprites)
SmokeBubble (Based on smoke sprites)
PlasmaBubble (Based on desaturated fire sprites)
FlamesDot (Based on standard fire sprites)
Realistic fire with smoke and sparks.
Fire system consists of 4 particle systems and a point light.
Flames Particles system renders flames (using Texture sheet animation).
Smoke Particles system renders smoke (using Texture sheet animation).
Spark Particle system renders sparks that flight out and spread in the space above the fire.
Base particles add glow effect to the base of the fire.
Fire light is animated (blinking effect) using FireController c# script (script is very small and well commented).
Take a look at the video and screenshots and let this asset speak for itself.
| Video showcasing version 1.1 |
Version 1.1 fixed some minor bugs pointed out by customers and added few more particle prefabs that share same resources (textures and materials) with the default realistic fire prefab yet have completely different appearance.
FrostWisp (Based on smoke sprites)
SmokeBubble (Based on smoke sprites)
PlasmaBubble (Based on desaturated fire sprites)
FlamesDot (Based on standard fire sprites)
Realistic fire with smoke and sparks.
Fire system consists of 4 particle systems and a point light.
Flames Particles system renders flames (using Texture sheet animation).
Smoke Particles system renders smoke (using Texture sheet animation).
Spark Particle system renders sparks that flight out and spread in the space above the fire.
Base particles add glow effect to the base of the fire.
Fire light is animated (blinking effect) using FireController c# script (script is very small and well commented).
Take a look at the video and screenshots and let this asset speak for itself.