Publisher | Robot Panda Productions |
---|---|
File size | 27.30kB |
Number of files | 12 |
Latest version | 1 |
Latest release date | 2014-10-24 05:25:11 |
First release date | 2014-10-16 11:18:19 |
Supported Unity versions | 2018.4.2 or higher |
“This sword inflicts 3 to 18 damage…."
The idea of a range of values between a minimum and a maximum is integral to many different game mechanics, particularly when random numbers or procedural content is involved. Ranges are also used for all sorts of visual transitions--modifying the scale, color, or position of an image over time, for example.
The WMC Ranges library provides a flexible and easy-to-use toolkit for adding ranges to your Unity game objects and modifying them within the editor:
- Min & Max values on a single line in the Inspector window
- Tons of ranges helper functions (clamp, random, and more!)
- Includes easing functions
- Support for int, float, byte, double & color ranges
- Fully commented (Doxygen notation).