Publisher | InfiniteFrameInteractive |
---|---|
File size | 5.09MB |
Number of files | 427 |
Latest version | 1 |
Latest release date | 2025-02-26 07:00:17 |
First release date | 2025-02-26 07:00:17 |
Supported Unity versions | 2018.4.2 or higher |
<<< FOR AN EXCEPTIONAL PRICE ONLY FOR A LIMITED TIME >>>
⭐ No subscription fees or revenue share - just a one-time purchase! ⭐
Ready to use with Unity 6 and 2021.3.37+
This asset pack harnesses the power of Unity's audio system and takes it to the next level. With a nicely architectured, modular, highly extensible, and efficient implementation, it's never been more enjoyable to implement audio in your games without needing to write code.
🎮 Perfect for all projects ranging from quick mobile prototypes to AAA console games!
- Effortless Audio Event Handling - Quickly set up audio events using our Audio Events component, to seamlessly trigger sounds from UI elements and world objects.
- Robust Player Components & API - Enjoy easy-to-use and efficient API. All operations are allocation free (except for graphs) and can be triggered via script with minimal overhead.
- Advanced Affectors - Effortlessly add complex effects to audio. Whether it is simple effects like cross-fading and pitch adjustments or advanced ones like occlusion (sound adjustments behind obstacles) and limiting the playback frequency of a clip or a group of clips.
- Flexible Audio Grouping - Group similar sound effects (such as footsteps) in an Audio Group asset with options for randomizing playback without repeats, ensuring each clip has an equal chance to shine.
- Ambient Sounds Made Simple - Create immersive audio environments with three ambient sound modes: Dynamic Point: For sound played along an object (think a flowing river). Inside Bounding Box: Ideal for area-based ambiance (such as a forest or underwater). Static Point: Perfect for fixed audio sources in your scene.
- Comprehensive Music Handling - Configure music playback in both 2D and 3D modes. Use our preconfigured modules (like Single Clip or Playlist) or take full control via code for a tailored experience.
- Visual Audio Graphs (EXPERIMENTAL) - Build complex audio logic visually with our Audio Graph system (think Shader Graph for audio). (Note: Graphs are the only feature that is not allocation-free. Please keep in mind that this feature is still experimental and subject to major changes in the future)
- Seamless Addressables Integration - Benefit from built-in support for Unity's Addressables package. Manage addressable audio clips and groups, and use preloading zones to ensure smooth, asynchronous loading during gameplay.
- Animator and Particle System Integration - Play audio using animation events or when particles are spawned or destroyed in a Particle System.
- Developer-First Flexibility - With simple, intuitive editor user interface and full source code available, you can extend any feature to suit your needs - from creating your own affectors or music modules to customizing core functionality. Enjoy dedicated Discord support to connect with our community and get help whenever you need it.
Note: There are some extra demo files NOT included in the package file. Visit the website for more information.