Publisher | Studio Aurelius |
---|---|
File size | 325.59kB |
Number of files | 42 |
Latest version | 1.0.3 |
Latest release date | 2023-09-05 10:21:12 |
First release date | 2023-09-05 10:21:12 |
Supported Unity versions | 2018.4.2 or higher |
Latest version of QuickSave supports Entities 1.0.11, new versions will get released as unity releases new versions of their Entities package.
This Unity DOTS-related package enables you to asynchronously load and save state on entities without the need for any feature-specific code.
The highly optimized implementation makes it a solid foundation for ambitious features since it can easily run on every frame.
Depending on what state you choose to save, anything is possible.
You can choose to save the whole state of your application (given it is in ECS), maybe you choose to only save a handful of gameplay entities for a certain game mechanic, or you can do anything inbetween!
Here are some ideas:
- Replay System
- Level Reset without reloading scenes
- World Streaming & World State Saving
- Time-rewind Gameplay
- User Generated Content
- QA Testing & Bug Reproduction
- Networking
The Demo Project is the ideal tool to learn how to use the asset.
Together with the readme & package manual inside this asset, it will get get you started in no time.
You can even test out the capabilities of the package before buying it.
This public Demo comes with a restrictive license, so you'll still have to buy this asset here to use QuickSave in your commercial project!
Custom licenses are a definite possibility, just reach out to me directly. Useful in the case of large teams etc.