Publisher | Rakib |
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File size | 322.81kB |
Number of files | 20 |
Latest version | 1 |
Latest release date | 2020-06-22 05:54:12 |
First release date | 2020-06-22 05:54:12 |
Supported Unity versions | 2018.4.2 or higher |
2 types of generators included
1. Texture to level: Generates prefabs in place of pixels. Colors of the pixels are carried down to the prefabs. Optimizes material generation by reusing materials. Materials are exported into a folder. Further optimization can be done by reducing "Quality" which reuses materials and does a lossy generation
2. Mesh to level: Generates prefabs in place of vertices. This means that prefabs amount will be equal to amount of vertices. Use with caution. A color gradient can be used to generate color on the generated level. It does not use color from texture of the mesh.