Publisher | Codemine-Ind. |
---|---|
File size | 3.82MB |
Number of files | 26 |
Latest version | 0.0.0 |
Latest release date | 2020-08-20 11:29:12 |
First release date | 2020-08-20 11:29:12 |
Supported Unity versions | 2018.4.2 or higher |
The QMSH-Plugin makes it easy to use the Quick-Mesh Kernel in Unity.
This asset enables you to assemble 3D mesh procedurally in Unity by writing simple generative scripts in the Quick-Mesh Scripting-Language - both in-editor (ahead-of-time) and in-player (at runtime).
Note: this plugin depends on the QMSH-Kernel.
WHAT-CAN-IT-BE-USED-FOR?
Including, but not limited to:
- Generating architectural structures.
- Generating furniture models and props.
- Generating electronic device models.
- Creating 3D iconography and widgets.
- Structure-preserving LOD (level-of-detail) models.
- Generating object-families and dynamic-entities.
- General-purpose 3D procedural modelling.
KEY-FEATURES:
- Create 3D entities using the Quick-Mesh Scripting-Language.
- Automatically generates minimal-vertex (optimised) GameObjects.
- Configures MeshFilters, MeshRenderers and (optionally) MeshColliders.
- External-Kernel-Architecture for low-resource-overhead operation.
- Supports Gouraud-shading mesh smoothing-groups.
- Supports in-editor (ahead-of-time) mesh assembly.
- Supports in-player (runtime) mesh assembly (Desktop-Builds-Only).
- Custom Entity Editor-Scripts for easy use in-editor.
- Compatible with earlier versions of Unity (from 5).
LIMITATIONS:
- Imposes a per-entity 65K (65336) vertex-limit (Plugin-Only).
- No-UVs: supports per-vertex RGBA and/or 3D-procedural-shaders Only.
- ASCII-OBJ-File-Interchange: slower than binary formats.
- Currently lacks supports for QMSH's Parameter-Definitions.
- Runtime-Invocation for Linux, Mac-OS and Windows builds only.
GETTING-STARTED:
- Introductory Tutorial Video
DOCUMENTATION:
- In-editor tooltips, hints and explanations of options.
- Thoroughly documented source-code (all public-members).
- Includes detailed accompanying PDF documentation.
- Example-Scenes demonstrating ahead-of-time and runtime use.
HELP & SUPPORT:
- If you any need help or support - get in touch: [email protected]
FEEDBACK:
- Got a question, suggestion or an idea? Contact: [email protected]
- If you make something cool with QMSH in Unity - it'd be great to hear!
ADDITIONAL-NOTES:
- Permissive Plugin Source-Code License: MIT, Apache.
- Tested under Mac-OS and Windows operating systems.
For more information you can also refer to the QMSH project's homepage.
This asset enables you to assemble 3D mesh procedurally in Unity by writing simple generative scripts in the Quick-Mesh Scripting-Language - both in-editor (ahead-of-time) and in-player (at runtime).
Note: this plugin depends on the QMSH-Kernel.
WHAT-CAN-IT-BE-USED-FOR?
Including, but not limited to:
- Generating architectural structures.
- Generating furniture models and props.
- Generating electronic device models.
- Creating 3D iconography and widgets.
- Structure-preserving LOD (level-of-detail) models.
- Generating object-families and dynamic-entities.
- General-purpose 3D procedural modelling.
KEY-FEATURES:
- Create 3D entities using the Quick-Mesh Scripting-Language.
- Automatically generates minimal-vertex (optimised) GameObjects.
- Configures MeshFilters, MeshRenderers and (optionally) MeshColliders.
- External-Kernel-Architecture for low-resource-overhead operation.
- Supports Gouraud-shading mesh smoothing-groups.
- Supports in-editor (ahead-of-time) mesh assembly.
- Supports in-player (runtime) mesh assembly (Desktop-Builds-Only).
- Custom Entity Editor-Scripts for easy use in-editor.
- Compatible with earlier versions of Unity (from 5).
LIMITATIONS:
- Imposes a per-entity 65K (65336) vertex-limit (Plugin-Only).
- No-UVs: supports per-vertex RGBA and/or 3D-procedural-shaders Only.
- ASCII-OBJ-File-Interchange: slower than binary formats.
- Currently lacks supports for QMSH's Parameter-Definitions.
- Runtime-Invocation for Linux, Mac-OS and Windows builds only.
GETTING-STARTED:
- Introductory Tutorial Video
DOCUMENTATION:
- In-editor tooltips, hints and explanations of options.
- Thoroughly documented source-code (all public-members).
- Includes detailed accompanying PDF documentation.
- Example-Scenes demonstrating ahead-of-time and runtime use.
HELP & SUPPORT:
- If you any need help or support - get in touch: [email protected]
FEEDBACK:
- Got a question, suggestion or an idea? Contact: [email protected]
- If you make something cool with QMSH in Unity - it'd be great to hear!
ADDITIONAL-NOTES:
- Permissive Plugin Source-Code License: MIT, Apache.
- Tested under Mac-OS and Windows operating systems.
For more information you can also refer to the QMSH project's homepage.