Publisher | Sergey Smurov |
---|---|
File size | 25.81MB |
Number of files | 169 |
Latest version | 2 |
Latest release date | 2018-04-03 03:59:19 |
First release date | 2015-03-11 08:11:03 |
Supported Unity versions | 2018.4.2 or higher |
QMaze is an easy-to-use maze generator. It's well-suited for generating random levels.
Watch Youtube Video
Play Web Demo 1 | Demo 2 | Demo 3
Features:
- The maze is created using 6 basic (required) and 14 additional pieces
- You can specify which pieces are used in the generation and the frequency of their occurrence
- The maze’s pieces can be of any size
- The maze’s pieces are set in a pack for a simple change of theme
- Each piece can be set by several geometry types for greater variability
- The maze can be generated during the edit-time or the run-time by a code
- Several different mazes can be present in a single scene
- The maze can have entrances (you can specify the exact entry position and its direction)
- Obstacles can be specified (there will be no maze in those areas)
- Mode of generating the maze with the only path
- You can set the generation seed to get specific mazes
- Fixed or randomized starting and finishing blocks can be additionally generated (one or several; the exact position and direction can be specified or it can be random)
- The maze can be generated with geometry or in the form of a maze data array with which you can do whatever you like
- The maze can be generated both synchronously or asynchronously with the ability to receive the current progress of the generation process
- You can sign up for the event of the completion of maze generation, as well as event of generation of each piece
- Three demo scenes are supplied
- C# source code is supplied.
Compatible with Unity 4.6.2+ / 5.0.1+ / 2017.1+ / 2018.1+
(Free and Pro)
Watch Youtube Video
Play Web Demo 1 | Demo 2 | Demo 3
Features:
- The maze is created using 6 basic (required) and 14 additional pieces
- You can specify which pieces are used in the generation and the frequency of their occurrence
- The maze’s pieces can be of any size
- The maze’s pieces are set in a pack for a simple change of theme
- Each piece can be set by several geometry types for greater variability
- The maze can be generated during the edit-time or the run-time by a code
- Several different mazes can be present in a single scene
- The maze can have entrances (you can specify the exact entry position and its direction)
- Obstacles can be specified (there will be no maze in those areas)
- Mode of generating the maze with the only path
- You can set the generation seed to get specific mazes
- Fixed or randomized starting and finishing blocks can be additionally generated (one or several; the exact position and direction can be specified or it can be random)
- The maze can be generated with geometry or in the form of a maze data array with which you can do whatever you like
- The maze can be generated both synchronously or asynchronously with the ability to receive the current progress of the generation process
- You can sign up for the event of the completion of maze generation, as well as event of generation of each piece
- Three demo scenes are supplied
- C# source code is supplied.
Compatible with Unity 4.6.2+ / 5.0.1+ / 2017.1+ / 2018.1+
(Free and Pro)