Publisher | Lara Brothers |
---|---|
File size | 1.96MB |
Number of files | 71 |
Latest version | 1 |
Latest release date | 2016-01-14 12:24:22 |
First release date | 2015-01-31 12:21:22 |
Supported Unity versions | 2018.4.2 or higher |
**Supports Unity Personal & Unity Pro**
QIM is the new way in which the different Unity inputs and controllers for your project are defined. You will notice it is very similar to the Unity Input Manager. This is in order for you to adapt easily to QIM.
After trying it, you will have no need for any other.
QIM allows you to keep each input organized in a controller, change the order and delete any input you choose (something the Unity Input Manager cannot do); and if you do not remember the names of the buttons of a gamepad or keyboard or a mouse, QIM provides maps where you can establish them with just one click.
You can also create your own templates, save and use them in another project, as well as share them with your team.
User Manual
This asset is based on:
ETC Internal Unity3D Wiki - Joystick Controller & Unity Manual - Conventional Game Input
QIM is the new way in which the different Unity inputs and controllers for your project are defined. You will notice it is very similar to the Unity Input Manager. This is in order for you to adapt easily to QIM.
After trying it, you will have no need for any other.
QIM allows you to keep each input organized in a controller, change the order and delete any input you choose (something the Unity Input Manager cannot do); and if you do not remember the names of the buttons of a gamepad or keyboard or a mouse, QIM provides maps where you can establish them with just one click.
You can also create your own templates, save and use them in another project, as well as share them with your team.
User Manual
This asset is based on:
ETC Internal Unity3D Wiki - Joystick Controller & Unity Manual - Conventional Game Input