Publisher | FULIU |
---|---|
File size | 6.56MB |
Number of files | 98 |
Latest version | 1 |
Latest release date | 2023-03-22 10:22:23 |
First release date | 2023-03-22 10:22:23 |
Supported Unity versions | 2018.4.2 or higher |
PseudoCode is a code tool for game planners, and its syntax is similar to C#. PseudoCode requires the cooperation of programmers and planners to complete the work required by the game project well. Programmers provide planners with game project-specific PseudoFunctions extensions, and planners use pseudo-methods to design various NPC skills, tasks, or others. (Here pseudo-function = pseudo-method)
It is also very simple for programmers to write pseudo-methods. After writing, the game plan can be used. The pseudo-code in the form of a string can be filled in the Excel sheet, and it also supports the existence of a PseudoCode object. The PseudoCode object is more convenient to edit.
The working principle of PseudoCode is that it becomes a tree organization structure of C# method information after being parsed by the parser. After the parsing is completed, it can be run multiple times, and it is not necessary to perform the parsing operation every time. The execution starts from the leaf node according to the tree structure, and each Pseudo-methods correspond to a C# static method, and the execution of pseudo-codes is essentially the execution of C# codes.
PseudoCode can be hot updated along with resource files.
Document address: https://fuliufuliu.gitbook.io/pseudocode-decument/