[Property Drawer] Serializable 2D Array and Visualizer | Data Tables | 2D Array

$5
Publisher shironokun
File size 1.48MB
Number of files 7
Latest version 1
Latest release date 2024-11-14 12:05:10
First release date 2024-11-14 12:05:10
Supported Unity versions 2018.4.2 or higher

Sometimes we want to store a 2D Array for our Game development, for Level design, Procedural Dungeon etc.

However C# 2D Array T[,] is not a serializable type and if you are using a long long list for alternative it is very hard to manage a long list. So this package is for helping you serialize and manage a 2D Array for your game project.


Key Feature:

1. Serializable class Array2D<T> with 2D Array Visualizer

2. T can be everything, it is Generics type.

  • Non Generic types like int, float, string, enum, Color, Object References etc. is possible to be visualized directly.
  • Generic Type, usually is a custom Classes, will only show the Coord of data in the Table GUI. For editing, you are able to select and edit a single data, the selected object will be serialize below the "Selected Object"
  • (More Detail about Type: Unity - Scripting API: SerializedPropertyType)

3. 2D Array Resizing by width and height

4. Visualize direction, optional visualize "From Bottom To Top" or "From Top To Bottom".

5. Offset and Range is available, if you are managing a huge 2D Array, you will be able to setup an offset and range to only visualize a part of the array.


6a. If defined T is Not Generic Type, Drag and Drop Fill Mode is available for you to edit multiple columns at the same time.

6b. If defined T is a Generic Type, Select and Edit is available for you to edit custom objects one by one.


Be careful:

* Serializing a huge Array is technically possible but not recommended. One of the reasons is that serializing data will take up your disk space, so if you have a 2D Array size above 10^8 it will take a very long time to load. (You are still able to create a huge size 2D Array in code, just do not serialize that is fine)

* Array2D is a data structure, it is not equal to C# 2D Array [,], you are able create a Array2D from [,] by constructor Array2D([,])

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