Publisher | Asimia, LLC |
---|---|
File size | 409.20kB |
Number of files | 255 |
Latest version | 1 |
Latest release date | 2016-10-13 08:41:26 |
First release date | 2014-03-27 08:24:24 |
Supported Unity versions | 2018.4.2 or higher |
Complete logging system and enhanced console for Unity
Unity 5 Supported!
Forum and support
With a log4net-driven logging system, you can stop guessing and start logging!
Prolog helps you to both debug much more effectively during development, and to gather more complete information from your fellow developers and beta-testers. Instead of "describe what you were doing," simply say, send me the log!
While designed to be efficient enough for deployment, you can also selectively disable logging levels or compile them out entirely with a single switch.
Features Overview
* Powered by a slightly modified version of log4net, an industry-standard .NET logging framework.
* Fine-grain logging levels beyond Debug, Info, and Error.
* Assign different logging levels to different Game Objects. When one starts misbehaving, just select it and turn up the logging level.
* Automatically get the timestamp, game time, GameObject, and more information for each log statement.
* Get an overview of all active loggers and adjust at runtime in the settings panel.
* Highly extensible. Easily add your own log4net appender for even more customized logging.
* Works on iOS: retrieve complete log files from your iPad!
* Capture Unity Debug output, or redirect log output to Unity Debug with the included appender (not at the same time!)
* Full source included.
Prolog also includes a powerful Console to replace or augment the limited Unity debug console.
* Familiar UI for Unity console users
* Instant search to filter log messages
* Filter by selected objects: just click the Game Object(s) and selectively view their output.
* Sort by column (Log Level, Game Time, Sender, or Message).
* Includes Unity Console-like features such as Clear, Error Pause, and Filter by level.
Unity 5 Supported!
Forum and support
With a log4net-driven logging system, you can stop guessing and start logging!
Prolog helps you to both debug much more effectively during development, and to gather more complete information from your fellow developers and beta-testers. Instead of "describe what you were doing," simply say, send me the log!
While designed to be efficient enough for deployment, you can also selectively disable logging levels or compile them out entirely with a single switch.
Features Overview
* Powered by a slightly modified version of log4net, an industry-standard .NET logging framework.
* Fine-grain logging levels beyond Debug, Info, and Error.
* Assign different logging levels to different Game Objects. When one starts misbehaving, just select it and turn up the logging level.
* Automatically get the timestamp, game time, GameObject, and more information for each log statement.
* Get an overview of all active loggers and adjust at runtime in the settings panel.
* Highly extensible. Easily add your own log4net appender for even more customized logging.
* Works on iOS: retrieve complete log files from your iPad!
* Capture Unity Debug output, or redirect log output to Unity Debug with the included appender (not at the same time!)
* Full source included.
Prolog also includes a powerful Console to replace or augment the limited Unity debug console.
* Familiar UI for Unity console users
* Instant search to filter log messages
* Filter by selected objects: just click the Game Object(s) and selectively view their output.
* Sort by column (Log Level, Game Time, Sender, or Message).
* Includes Unity Console-like features such as Clear, Error Pause, and Filter by level.