Procedurally Generated Destructible Character

FREE
Publisher Scored'Productions
File size 728.97kB
Number of files 43
Latest version 1.1.3
Latest release date 2022-05-02 10:55:19
First release date 2018-03-29 06:22:21
Supported Unity versions 2018.4.2 or higher
PGDC is a customisable humanoid character creator built in C# for Unity.

Do you needed a character that can fall apart piece by piece? Not very good at creating your own characters? Or do you need something basic to test your games?
This character can do all this and more depending on your preference.
In this package is the code to create characters in unity with C#, no model importing required as the avatar is code generated! Characters can be created in different sizes using the Unity Inspector and the pieces in its structure such as the cubes and spheres can be replace with whatever you wish.

Features:
- Create Characters made to your specifications in the editor.
- Save those creations into prefabs so it can be used any time.
- Animated with Mecanim.
- Minor destructible script included.
- Blocks and build pieces can be replaced with whatever you choose so you can build him with whatever you want.
- Blocks and body pieces can be removed all together with no effect on animations.
- Functionality to fill the open spaces of generated limbs with a solid block is included.
- Limbs can be generated in either a square or circular pattern.
- No asset importing required.
- Readme and comments included to customise and work with the script as you wish.
- Presets and pre-created characters included.

Fingers and Face Muscles not included.

Any feedback, errors, bugs, questions or suggestions please contact me at [email protected]

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