Publisher | Sebi115 |
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File size | 45.16kB |
Number of files | 13 |
Latest version | 1 |
Latest release date | 2024-03-28 10:07:12 |
First release date | 2024-03-28 10:07:12 |
Supported Unity versions | 2018.4.2 or higher |
Demo: https://sebi115.itch.io/blade-generation-demo
The package offers a Procedural Sword Generator Unity project with customizable parameters like vertices, thickness, and sharpness, enabling dynamic creation of unique low poly sword designs. The provided content is highly customizable, making it suitable for a wide range of genres, from fantasy RPGs to action-adventure games. Game developers can tailor the sword aesthetics to fit the specific visual style and theme of their project.
How To Use:
- The procedural blade seamlessly integrates with the pre-packaged hilt or can be paired with a custom hilt. For the provided hilt, simply add the sword prefab to your scene, customize parameters in the inspector, and a new blade is generated each time you enter play mode.
- For a custom hilt, place an empty game object as a child, attach the SwordGen script, customize parameters in the inspector, and activate the "generate" option to dynamically create the blade during play mode.